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*TTRPGs General
How often do you include NPCs primarily for roleplaying reasons?
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<blockquote data-quote="Jack7" data-source="post: 5668544" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Very, very often. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Monsters in my setting and unique and uncommon. The parties may encounter a monster once every three or four adventures. Monsters are extremely rare, are extremely dangerous and unique (so unless rumors exist, which may or may not be accurate, no one has any real idea of how to fight or kill them).</span></p><p> </p><p> <span style="font-family: 'Verdana'">The parties (we have more than one playing Team - but one main team) also encounter normal people, as well as government officials, the military, etc. every day at their base (of operations) or in the cities where they operate.</span></p><p> </p><p> <span style="font-family: 'Verdana'">On missions and adventures though the NPC is the main source of interaction with others, and is the main instrument of interactive role play and of moving the story along.</span></p><p> </p><p> <span style="font-family: 'Verdana'">NPCs are fundamental in our campaigns, and that includes NPCs who are allies (such as in the military or Church), NPCs who have their own agenda (politicians or bureaucrats, or maybe other adventurers, or those who have interests that temporarily overlap those of the parties), NPCs who are enemies or opponents (such as the Dragoons or maybe Goths or Persians or Huns), and NPCs who want to use the party or parties for their own purposes.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Many NPCs do not fight the party directly, but fight their interests, through maneuver or political or other influence. Some NPCs support the party or parties (defending on which party). Some NPCs hire others (such as pirates or Goths or Bulgarians) to oppose or fight the party. Some attempt to trick, deceive and ambush the party. But some outright fight and attack the player party or parties.</span></p><p> </p><p> <span style="font-family: 'Verdana'">And a few, like the Dragoons, even attempt to use monsters against the party, when they can.</span></p><p> </p><p> <span style="font-family: 'Verdana'">NPCs could be considered everyone in the world except the parties, although that's not really how I classify an NPC. I divide the world, as a DM, into the following basic categories:</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Ordinary or Common People</strong> - people you encounter in everyday life, but often only once</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Associates</strong> - people who never adventure with the parties but whom they often interact with as friends or allies</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Important Officials</strong> - I keep lists of these people by name and profession and position and consider them NPCs. Some of these will have character sheets if they need to go on missions with the Team (party) as allies, or for other reasons.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Comrades/Contracted/Hired</strong> - NPCs with their own character sheets who are sometimes hired by the party for contract work, or are assigned to the party, such as Byzantine spies, military teams, or foreign ambassadors</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Important Opponents and Enemies</strong> - if high enough level or important enough then all of these NPCs have character sheets of their own, and well developed networks of contacts</span></p><p> </p><p> <span style="font-family: 'Verdana'"><strong>Monsters</strong> - since most every monster is a unique and usually powerful and dangerous creature each monster has its own "Monster Character sheet" and if intelligent at all, is played like an NPC, not as an animal. Although some monsters are primitive and have no higher intelligence, they have character sheets because they each have unique abilities or capabilities. So in a way I guess they could be considered NPCs as well.</span></p><p> </p><p> <span style="font-family: 'Verdana'">There are so many NPCs and Monsters of the "<em>well developed type</em>" because so few important NPCs or Monsters got to be where they are without being very, very good at survival. So if possible they don't fight to fight, or fight to the death. They often fight to kill others, but aren't real enthused about fighting to their own deaths.</span></p><p> </p><p> <span style="font-family: 'Verdana'">How I run and operate NPCs though all depends on how you actually define NPC. Does one mean NPC as in non-player character, a character that is never played in combat or in opposition to the party, <em>or does one mean NPC as in a character never played by the players, but only by the DM</em>? I tend to use the latter definition.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span><span style="font-family: 'Verdana'">By the way, this is basically how I classify general categories of people in real life too. Except for the Monster category. There are no trolls or goblins of course, but there are criminals and evil men often take the place in my mind of "monsters" so I use that general category as well. </span></p><p> </p><p> <span style="font-family: 'Verdana'">But for real life I also have <strong>Networks</strong> and <strong>Partners</strong> and <strong><em>Family</em></strong> and <em><strong>Friends/Comrades</strong></em> as separate categories.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5668544, member: 54707"] [FONT=Verdana]Very, very often. [/FONT] [FONT=Verdana]Monsters in my setting and unique and uncommon. The parties may encounter a monster once every three or four adventures. Monsters are extremely rare, are extremely dangerous and unique (so unless rumors exist, which may or may not be accurate, no one has any real idea of how to fight or kill them).[/FONT] [FONT=Verdana]The parties (we have more than one playing Team - but one main team) also encounter normal people, as well as government officials, the military, etc. every day at their base (of operations) or in the cities where they operate.[/FONT] [FONT=Verdana]On missions and adventures though the NPC is the main source of interaction with others, and is the main instrument of interactive role play and of moving the story along.[/FONT] [FONT=Verdana]NPCs are fundamental in our campaigns, and that includes NPCs who are allies (such as in the military or Church), NPCs who have their own agenda (politicians or bureaucrats, or maybe other adventurers, or those who have interests that temporarily overlap those of the parties), NPCs who are enemies or opponents (such as the Dragoons or maybe Goths or Persians or Huns), and NPCs who want to use the party or parties for their own purposes.[/FONT] [FONT=Verdana]Many NPCs do not fight the party directly, but fight their interests, through maneuver or political or other influence. Some NPCs support the party or parties (defending on which party). Some NPCs hire others (such as pirates or Goths or Bulgarians) to oppose or fight the party. Some attempt to trick, deceive and ambush the party. But some outright fight and attack the player party or parties.[/FONT] [FONT=Verdana]And a few, like the Dragoons, even attempt to use monsters against the party, when they can.[/FONT] [FONT=Verdana]NPCs could be considered everyone in the world except the parties, although that's not really how I classify an NPC. I divide the world, as a DM, into the following basic categories:[/FONT] [FONT=Verdana][B]Ordinary or Common People[/B] - people you encounter in everyday life, but often only once[/FONT] [FONT=Verdana][B]Associates[/B] - people who never adventure with the parties but whom they often interact with as friends or allies[/FONT] [FONT=Verdana][B]Important Officials[/B] - I keep lists of these people by name and profession and position and consider them NPCs. Some of these will have character sheets if they need to go on missions with the Team (party) as allies, or for other reasons.[/FONT] [FONT=Verdana][B]Comrades/Contracted/Hired[/B] - NPCs with their own character sheets who are sometimes hired by the party for contract work, or are assigned to the party, such as Byzantine spies, military teams, or foreign ambassadors[/FONT] [FONT=Verdana][B]Important Opponents and Enemies[/B] - if high enough level or important enough then all of these NPCs have character sheets of their own, and well developed networks of contacts[/FONT] [FONT=Verdana][B]Monsters[/B] - since most every monster is a unique and usually powerful and dangerous creature each monster has its own "Monster Character sheet" and if intelligent at all, is played like an NPC, not as an animal. Although some monsters are primitive and have no higher intelligence, they have character sheets because they each have unique abilities or capabilities. So in a way I guess they could be considered NPCs as well.[/FONT] [FONT=Verdana]There are so many NPCs and Monsters of the "[I]well developed type[/I]" because so few important NPCs or Monsters got to be where they are without being very, very good at survival. So if possible they don't fight to fight, or fight to the death. They often fight to kill others, but aren't real enthused about fighting to their own deaths.[/FONT] [FONT=Verdana]How I run and operate NPCs though all depends on how you actually define NPC. Does one mean NPC as in non-player character, a character that is never played in combat or in opposition to the party, [I]or does one mean NPC as in a character never played by the players, but only by the DM[/I]? I tend to use the latter definition. [FONT=Verdana] [/FONT][/FONT][FONT=Verdana]By the way, this is basically how I classify general categories of people in real life too. Except for the Monster category. There are no trolls or goblins of course, but there are criminals and evil men often take the place in my mind of "monsters" so I use that general category as well. [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]But for real life I also have [B]Networks[/B] and [B]Partners[/B] and [B][I]Family[/I][/B] and [I][B]Friends/Comrades[/B][/I] as separate categories.[/FONT] [/QUOTE]
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