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General Tabletop Discussion
*TTRPGs General
How often do you include NPCs primarily for roleplaying reasons?
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<blockquote data-quote="Sammael" data-source="post: 5668907" data-attributes="member: 4475"><p>Gods, no. Here are some sample recent sessions from one of my campaigns:</p><p></p><p>Session #1: While on a boat, the party is attacked by a virtually unkillable monster that desires an artifact they are carrying. PC mage does something clever, they manage to escape to a small island where they discover the remains of a mage who was at one point possessed by said monster and forced into killing hundreds of people after which he isolated himself and pretty much spent the rest of his life in solitude writing a confession of his wrongdoings. PCs get rescued from the island by a friendly druid who turns them into dolphins to help them gain entrance to a submerged castle where they need to drop off the artifact for a time (and the monster can't get to it). They explore the castle, manage to find the ghost NPC they were looking for, drop the artifact with her, and then teleport to the king's throne room to discuss their further course of action with the king and the grand druid. Meeting is interrupted by an avatar of the god of the dead who is extremely upset because the artifact has escaped his reach; he cannot act against them personally, but he vows to help the monster that's hunting them. Party decides they need to counterbalance this somehow and immediately leave to seek aid from the nearby elf community. Total time spent in actual combat: nil. Total time spent on exploration: 4 hours. Total time spent on NPC interaction: 2 hours.</p><p></p><p>Session #2: PCs get to the elven valley where one of the PCs (a half-elf) is greeted with great respect because of the things his father did for them. They spend a day and a half talking with the elves, learning more about the elves' history, seeking council on several pressing issues, and, finally, pleading for aid against the monster on behalf of the kingdom. After using divination magic to help their decision, elves agree to help the kingdom in several ways (that do not place them at too much risk). They provide the party with a guide who will help them find an elven warrior who roams the wilderness and can help them find the sword that can slay the monster that's after them (and the kingdom). They exit the valley and are attacked by a flock of perytons at the very end of the session. Total time spent in actual combat: 1 hour. Total time spent on exploration: 1 hour. Total time spent on NPC interaction: 4 hours.</p><p></p><p>Session #3: They are combing the wilderness searching for the mysterious elf. There is a non-combat encounter with some druids who know who they are but are not too pleased to see them near one of their holy sites. There are two non-combat environment challenges. There is a random encounter which they manage to avoid by spotting the enemy from a safe distance. Finally, they have a combat encounter with a udoroot and some battlebriars under its control. After the combat, they meet with the elf and he sort of agrees to help them. After spending the night peacefully in the elf's cave, the next morning brings new trouble - an open assault by a warband of firbolgs and verbeeg (I ended the session at this cliffhanger). Total time spent in actual combat: 2 hours. Total time spent on exploration: 3 hours. Total time spent on NPC interaction: 1 hour.</p><p></p><p>Bonus XP to those who recognize where in Faerun this campaign is currently taking place. I do believe you have enough elements to make that conclusion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sammael, post: 5668907, member: 4475"] Gods, no. Here are some sample recent sessions from one of my campaigns: Session #1: While on a boat, the party is attacked by a virtually unkillable monster that desires an artifact they are carrying. PC mage does something clever, they manage to escape to a small island where they discover the remains of a mage who was at one point possessed by said monster and forced into killing hundreds of people after which he isolated himself and pretty much spent the rest of his life in solitude writing a confession of his wrongdoings. PCs get rescued from the island by a friendly druid who turns them into dolphins to help them gain entrance to a submerged castle where they need to drop off the artifact for a time (and the monster can't get to it). They explore the castle, manage to find the ghost NPC they were looking for, drop the artifact with her, and then teleport to the king's throne room to discuss their further course of action with the king and the grand druid. Meeting is interrupted by an avatar of the god of the dead who is extremely upset because the artifact has escaped his reach; he cannot act against them personally, but he vows to help the monster that's hunting them. Party decides they need to counterbalance this somehow and immediately leave to seek aid from the nearby elf community. Total time spent in actual combat: nil. Total time spent on exploration: 4 hours. Total time spent on NPC interaction: 2 hours. Session #2: PCs get to the elven valley where one of the PCs (a half-elf) is greeted with great respect because of the things his father did for them. They spend a day and a half talking with the elves, learning more about the elves' history, seeking council on several pressing issues, and, finally, pleading for aid against the monster on behalf of the kingdom. After using divination magic to help their decision, elves agree to help the kingdom in several ways (that do not place them at too much risk). They provide the party with a guide who will help them find an elven warrior who roams the wilderness and can help them find the sword that can slay the monster that's after them (and the kingdom). They exit the valley and are attacked by a flock of perytons at the very end of the session. Total time spent in actual combat: 1 hour. Total time spent on exploration: 1 hour. Total time spent on NPC interaction: 4 hours. Session #3: They are combing the wilderness searching for the mysterious elf. There is a non-combat encounter with some druids who know who they are but are not too pleased to see them near one of their holy sites. There are two non-combat environment challenges. There is a random encounter which they manage to avoid by spotting the enemy from a safe distance. Finally, they have a combat encounter with a udoroot and some battlebriars under its control. After the combat, they meet with the elf and he sort of agrees to help them. After spending the night peacefully in the elf's cave, the next morning brings new trouble - an open assault by a warband of firbolgs and verbeeg (I ended the session at this cliffhanger). Total time spent in actual combat: 2 hours. Total time spent on exploration: 3 hours. Total time spent on NPC interaction: 1 hour. Bonus XP to those who recognize where in Faerun this campaign is currently taking place. I do believe you have enough elements to make that conclusion ;) [/QUOTE]
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