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How often do you provoke an AoO on purpose?
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<blockquote data-quote="Kelleris" data-source="post: 3399497" data-attributes="member: 19130"><p>In virtually every combat lately. I'm playing a barbarian/battle sorcerer focused on being well-nigh unkillable despite an AC of 8 or lower in a conversion of the old Bloodstone Mines module. We keep running into runty little duergar patrols, and between all my temporary hit points, <em>fire shield</em> and <em>stoneskin</em> as a swift action from the <em>heart</em> spells and immunity from a surprising number of debilitating effects, it's faster to let them kill themselves than to waste actions attacking them. That character also has the Retribution feat from <em>Dragon</em> - for every 5 full points of damage someone deals me, I get +1 to my next round's first attack against them. I've deliberately provoked from enormous heck-beasts of all kinds in the past to get the equivalent of a free-action <em>true strike</em> against them to do horrible, horrible things in return and clear up attack routes for other party members.</p><p></p><p>One of my other characters uses his tiny robotic minions to provoke attacks of opportunity all the time - they have hardness 10 but almost no offense at 3rd level, so opponents typically spend the first round or two of combat uselessly playing "swat the metal block" until they figure out that, no, the greatsword-wielding warforged is the one they should have saved those AoOs for. Then they die. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 3399497, member: 19130"] In virtually every combat lately. I'm playing a barbarian/battle sorcerer focused on being well-nigh unkillable despite an AC of 8 or lower in a conversion of the old Bloodstone Mines module. We keep running into runty little duergar patrols, and between all my temporary hit points, [i]fire shield[/i] and [i]stoneskin[/i] as a swift action from the [i]heart[/i] spells and immunity from a surprising number of debilitating effects, it's faster to let them kill themselves than to waste actions attacking them. That character also has the Retribution feat from [i]Dragon[/i] - for every 5 full points of damage someone deals me, I get +1 to my next round's first attack against them. I've deliberately provoked from enormous heck-beasts of all kinds in the past to get the equivalent of a free-action [i]true strike[/i] against them to do horrible, horrible things in return and clear up attack routes for other party members. One of my other characters uses his tiny robotic minions to provoke attacks of opportunity all the time - they have hardness 10 but almost no offense at 3rd level, so opponents typically spend the first round or two of combat uselessly playing "swat the metal block" until they figure out that, no, the greatsword-wielding warforged is the one they should have saved those AoOs for. Then they die. :] [/QUOTE]
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How often do you provoke an AoO on purpose?
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