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General Tabletop Discussion
*Pathfinder & Starfinder
How often do you provoke an AoO on purpose?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3405064" data-attributes="member: 545"><p>I marked 10-20%.</p><p></p><p>It is probably ~20% when I have been playing a melee character lately. I can easily see this going much higher if I had been playing a PC with a particularly high AC or specific feats for AoOs (Mobility, Elusive Target).</p><p></p><p>Sometimes the Grapple or Trip has a very high tactical payoff for a modest price. Sometimes an AoO from a mook or two gives yields attractive tactical positions that render the enemy tactics less effective. Sometimes the AoO really helps bring more allies in against one dangerous enemy quickly in order to finish him off ASAP -- a very good choice if its abilities tend towards the weird rather than simple damage. Sometimes harassing the spellcaster now is important.</p><p></p><p>The best recent move I have made was to swing around one end of the battleline, sucking up an AoO from one of the less dangerous meatshields (a Rogue), then made a second Move action to place myself <strong>behind</strong> the Sorceror (sucking up her pathetic AoO) who was raking the party with Lightning Bolts. That got me out of their kill zone. It forced the Sorceror to decide whether she was the kind of dame to flee and leave her comrades to their fate, or take that 5' Step away from me towards the rest of the party where we setting up our kill zone. I gave up an attack, but I was likely to get a full attack against the Sorceror in the next round.</p><p></p><p>With a little foresight, it is easy to see that sometimes taking an AoO gives a very good reward for the risk in the long term. These opportunities are not exactly uncommon, but it will happen more often when you have mooks on the battlemat.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3405064, member: 545"] I marked 10-20%. It is probably ~20% when I have been playing a melee character lately. I can easily see this going much higher if I had been playing a PC with a particularly high AC or specific feats for AoOs (Mobility, Elusive Target). Sometimes the Grapple or Trip has a very high tactical payoff for a modest price. Sometimes an AoO from a mook or two gives yields attractive tactical positions that render the enemy tactics less effective. Sometimes the AoO really helps bring more allies in against one dangerous enemy quickly in order to finish him off ASAP -- a very good choice if its abilities tend towards the weird rather than simple damage. Sometimes harassing the spellcaster now is important. The best recent move I have made was to swing around one end of the battleline, sucking up an AoO from one of the less dangerous meatshields (a Rogue), then made a second Move action to place myself [b]behind[/b] the Sorceror (sucking up her pathetic AoO) who was raking the party with Lightning Bolts. That got me out of their kill zone. It forced the Sorceror to decide whether she was the kind of dame to flee and leave her comrades to their fate, or take that 5' Step away from me towards the rest of the party where we setting up our kill zone. I gave up an attack, but I was likely to get a full attack against the Sorceror in the next round. With a little foresight, it is easy to see that sometimes taking an AoO gives a very good reward for the risk in the long term. These opportunities are not exactly uncommon, but it will happen more often when you have mooks on the battlemat. [/QUOTE]
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How often do you provoke an AoO on purpose?
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