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How often do you randomly roll treasure?
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<blockquote data-quote="Runestar" data-source="post: 4439532" data-attributes="member: 72317"><p>You hit the nail right on the head. (2) is the main reason, I don't want my players to find custom-tailored magic eq in every treasure horde they loot (especially since any gear npcs are using should be tailored to the npcs' strengths, rather than those of the PCs, but I do not want to put a damper in the PCs' mood when they start looting gear they cannot readily benefit from, yet are stuck with them because they cannot readily unload them. The enemy barbarian is not going to start using a spiked chain over a greatsword just because the party fighter specialized in chains. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Its prevalance is somewhat akin to technology in today's world. Pretty much what you would expect in a typical FR setting. I mean, if you look at the Waterdeep splatbook, it already lists 4 places where you can trade magic items, and these are just the "official" avenues.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Your reservations about magic shops is not unwarranted, but then again, to each his own (no offense), since magic items don't have that rare, wondrous status in my games. Heck, my party had access to a thayan enclave right from the start, and one of the PCs, a neutral red wizard, already had 6 scrolls as bonus eq by virtue of designating Thay as his starting region!</p></blockquote><p></p>
[QUOTE="Runestar, post: 4439532, member: 72317"] You hit the nail right on the head. (2) is the main reason, I don't want my players to find custom-tailored magic eq in every treasure horde they loot (especially since any gear npcs are using should be tailored to the npcs' strengths, rather than those of the PCs, but I do not want to put a damper in the PCs' mood when they start looting gear they cannot readily benefit from, yet are stuck with them because they cannot readily unload them. The enemy barbarian is not going to start using a spiked chain over a greatsword just because the party fighter specialized in chains. ;) Its prevalance is somewhat akin to technology in today's world. Pretty much what you would expect in a typical FR setting. I mean, if you look at the Waterdeep splatbook, it already lists 4 places where you can trade magic items, and these are just the "official" avenues.:lol: Your reservations about magic shops is not unwarranted, but then again, to each his own (no offense), since magic items don't have that rare, wondrous status in my games. Heck, my party had access to a thayan enclave right from the start, and one of the PCs, a neutral red wizard, already had 6 scrolls as bonus eq by virtue of designating Thay as his starting region! [/QUOTE]
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