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How often do you reset?
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<blockquote data-quote="Hussar" data-source="post: 2935638" data-attributes="member: 22779"><p>The idea of fast resetting has given me a bit of an inspiration.</p><p></p><p>My problems with my own homebrews has always been a loss of focus after a while - usually about a year and a half or thereabouts. Not a bad run, but, it's always been a disappointment to me as a DM that my camapaigns have usually ended with a limping whimper rather than a bang.</p><p></p><p>Here's my new idea. Campaign Vignettes. Short term campaigns - longer than one off's - more like 15-20 sessions to complete. Plan the campaign ahead of time to end in a very short while. With that timeline, you're looking at 3, maybe 4 levels of advancement max. Wash, rinse, repeat. I can see this being especially appealing with a published campaign setting.</p><p></p><p>I've always found that I had FAR more material than I could ever use when I got into a setting. Mostly because my campaigns would center around this or that area, last for a year and a half, and then restart. By the time I got to the restart, I was sick of the setting and wanted something new. </p><p></p><p>This way, I can pick and choose points in the setting, use the background for the setting and plunk the party down in medias res into this or that campaign arc. I finally get to use a large amount of the material gathering dust on my shelves! As an added bonus, the players get to test drive lots of different characters. Something is broken? Ah well, doesn't matter that much, we're going to reset in a couple of weeks anyway, enjoy being God for a while. Hand an artifact to that 4th level party? Why not? Sure, it'll be wonky, but, then again, it's not like you are going to be sticking around to see the fallout.</p><p></p><p>Different vignettes could interact, at least at a background information level. Players in this vignette could hear stories about what they did in the last one. That sort of thing. It also alleviates the problems of PC death quite a bit as well. Since I am restarting so often, it's not like PC's get any sort of plot protection. They die when they die. If they can afford the res, so be it. Otherwise, build in replacement characters into the vignette.</p><p></p><p>I'm really jazzed about this idea. I'm bouncing the idea around in my head for a while and eventually, I'm going to apply it to Scarred Lands. Since I run online games over OpenRPG, it's pretty easy to pick up some part time players as well.</p><p></p><p>Thanks guys. This has really juiced my batteries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2935638, member: 22779"] The idea of fast resetting has given me a bit of an inspiration. My problems with my own homebrews has always been a loss of focus after a while - usually about a year and a half or thereabouts. Not a bad run, but, it's always been a disappointment to me as a DM that my camapaigns have usually ended with a limping whimper rather than a bang. Here's my new idea. Campaign Vignettes. Short term campaigns - longer than one off's - more like 15-20 sessions to complete. Plan the campaign ahead of time to end in a very short while. With that timeline, you're looking at 3, maybe 4 levels of advancement max. Wash, rinse, repeat. I can see this being especially appealing with a published campaign setting. I've always found that I had FAR more material than I could ever use when I got into a setting. Mostly because my campaigns would center around this or that area, last for a year and a half, and then restart. By the time I got to the restart, I was sick of the setting and wanted something new. This way, I can pick and choose points in the setting, use the background for the setting and plunk the party down in medias res into this or that campaign arc. I finally get to use a large amount of the material gathering dust on my shelves! As an added bonus, the players get to test drive lots of different characters. Something is broken? Ah well, doesn't matter that much, we're going to reset in a couple of weeks anyway, enjoy being God for a while. Hand an artifact to that 4th level party? Why not? Sure, it'll be wonky, but, then again, it's not like you are going to be sticking around to see the fallout. Different vignettes could interact, at least at a background information level. Players in this vignette could hear stories about what they did in the last one. That sort of thing. It also alleviates the problems of PC death quite a bit as well. Since I am restarting so often, it's not like PC's get any sort of plot protection. They die when they die. If they can afford the res, so be it. Otherwise, build in replacement characters into the vignette. I'm really jazzed about this idea. I'm bouncing the idea around in my head for a while and eventually, I'm going to apply it to Scarred Lands. Since I run online games over OpenRPG, it's pretty easy to pick up some part time players as well. Thanks guys. This has really juiced my batteries. :) [/QUOTE]
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