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<blockquote data-quote="airwalkrr" data-source="post: 2935993" data-attributes="member: 12460"><p>My longest running campaigns have gone 30 sessions or more, but these are the exception. My longest campaign was probably my Heroes of the Flanaess campaign in which I got the party up to around level 8 the first time around before personality conflicts and a jailed player (literally) ground the campaign to a halt. I later replaced a few members and basically picked up where we left off, only with different characters whose objective was to rescue the previous characters. We spent about 5 sessions in the defiled lands of Rauxes before scheduling conflicts prevented the group from meeting again. A third group consisting of only one original member began again and this campaign ran for over a year, involving probably around 30 or so sessions since we had to skip a week here and there. The third group was basically a complete reset of the campaign with the same plot. That group made it to level 12 before a couple consistent no-shows brought the campaign to an end. It was the kind of campaign that really didn't work without the original PCs and no one felt that new players stepping into their shoes would do them justice. Overall, the campaign went on for nearly three years including probably around 70 sessions and two resets.</p><p></p><p>A group of friends and I alternated running adventures for the Shackled City concurrently with this campaign for a while. We got half-way through and to 11th level before we all got swamped with RL issues. We still have our characters in case we ever pick it up again, but it isn't likely as one of them has moved away. That campaign lasted for about 30 sessions.</p><p></p><p>My most recent campaign, based on the Fate of Istus module, lasted for about 20 sessions before going down the tubes, mostly due to my own inability to prioritize time properly. I have also been running the Age of Worms campaign for over a year now (despite a two month hiatus) which has probably been at least 30 sessions. I've tracked each session in a journal so I could probably count but don't feel like it right now (and no the journal isn't online sadly).</p><p></p><p>I am currently also running a campaign to playtest a series of d20 adventures tentatively slated for publishing with 12 to Midnight. So far we have played four sessions but the group is strong.</p><p></p><p>I have run probably close to 30 different campaigns between 1998 when I started playing AD&D and now. Most have ended within 20 sessions, but a good number of them have gone on to 30 or a bit beyond, so I voted under 30. I wish I could have a more dedicated group, but living in a college town doesn't make that easy.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2935993, member: 12460"] My longest running campaigns have gone 30 sessions or more, but these are the exception. My longest campaign was probably my Heroes of the Flanaess campaign in which I got the party up to around level 8 the first time around before personality conflicts and a jailed player (literally) ground the campaign to a halt. I later replaced a few members and basically picked up where we left off, only with different characters whose objective was to rescue the previous characters. We spent about 5 sessions in the defiled lands of Rauxes before scheduling conflicts prevented the group from meeting again. A third group consisting of only one original member began again and this campaign ran for over a year, involving probably around 30 or so sessions since we had to skip a week here and there. The third group was basically a complete reset of the campaign with the same plot. That group made it to level 12 before a couple consistent no-shows brought the campaign to an end. It was the kind of campaign that really didn't work without the original PCs and no one felt that new players stepping into their shoes would do them justice. Overall, the campaign went on for nearly three years including probably around 70 sessions and two resets. A group of friends and I alternated running adventures for the Shackled City concurrently with this campaign for a while. We got half-way through and to 11th level before we all got swamped with RL issues. We still have our characters in case we ever pick it up again, but it isn't likely as one of them has moved away. That campaign lasted for about 30 sessions. My most recent campaign, based on the Fate of Istus module, lasted for about 20 sessions before going down the tubes, mostly due to my own inability to prioritize time properly. I have also been running the Age of Worms campaign for over a year now (despite a two month hiatus) which has probably been at least 30 sessions. I've tracked each session in a journal so I could probably count but don't feel like it right now (and no the journal isn't online sadly). I am currently also running a campaign to playtest a series of d20 adventures tentatively slated for publishing with 12 to Midnight. So far we have played four sessions but the group is strong. I have run probably close to 30 different campaigns between 1998 when I started playing AD&D and now. Most have ended within 20 sessions, but a good number of them have gone on to 30 or a bit beyond, so I voted under 30. I wish I could have a more dedicated group, but living in a college town doesn't make that easy. [/QUOTE]
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