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<blockquote data-quote="AntiStateQuixote" data-source="post: 2936261" data-attributes="member: 30770"><p>I had a very similar idea recently that my group has not yet implemented: shared DMing duties in shared campaign world with really short stories per "campaign." When I say really short, I'm talking 10 sessions at most. Rotate DMing duties among four or five of our group who like to DM.</p><p></p><p>Reasoning:</p><p>1) Every game I've played or DM'd to significant length has reached a burnout point LONG before "the story" was complete.</p><p></p><p>2) Several of us want to DM, but no one can seem to "keep it together" for the long haul. I played in my longest campaign (as a player) and the game lasted about 30 or so sessions before the DM reached a breaking point. I'm currently running Drow War (session 21 last Friday). I'm near burnout now.</p><p></p><p>3) I like to do lots of different stuff. So do other people. Running the same character for years . . . eh, not so interesting.</p><p></p><p>4) High level play is not as fun as mid and low level play (for most of my group). After 20 or 30 sessions . . . well, we're getting into the upper end of mid levels and the fun:work ratio deteriorates for DM and players alike.</p><p></p><p>So, we work together, invent (or borrow from a published setting) a compelling game world and then tell stories at various times/locations in that world creating a shared history, stories, mythology, etc.</p><p></p><p>Ideas for short run campaigns:</p><p></p><p>1) Pirates! I really want to play and/or DM a game where the PCs are pirates. I can't see running a long-term (years) campaign doing this, but five or six sessions would be cool!</p><p></p><p>2) Thieves Guild: again, a short run of all the PCs being members of a thieves guild has lots of appeal.</p><p></p><p>3) WAR! Let's have a war . . . let's let the PCs be commanders/decision makers in this war . . . but let's not have this be PCs that were 1st level neophyte adventurers 35 game sessions ago.</p><p></p><p>4) Political Manuevering: how about a little PvP action on the political scene a la World of Darkness . . . only we're not vampires . . . </p><p></p><p>5) Dungeon Crawls: there are tons of great dungeon crawls out there that we'll never use because they "don't fit the campaign!" Screw that . . . let's make up a group of PCs just to run this one cool dungeon crawl.</p><p></p><p>Eh, you get the idea. All those really cool stories you see/hear about, but never get to do because they don't fit in your campaign . . . who cares, now they fit . . . somewhere/sometime, so run the story and have fun!</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 2936261, member: 30770"] I had a very similar idea recently that my group has not yet implemented: shared DMing duties in shared campaign world with really short stories per "campaign." When I say really short, I'm talking 10 sessions at most. Rotate DMing duties among four or five of our group who like to DM. Reasoning: 1) Every game I've played or DM'd to significant length has reached a burnout point LONG before "the story" was complete. 2) Several of us want to DM, but no one can seem to "keep it together" for the long haul. I played in my longest campaign (as a player) and the game lasted about 30 or so sessions before the DM reached a breaking point. I'm currently running Drow War (session 21 last Friday). I'm near burnout now. 3) I like to do lots of different stuff. So do other people. Running the same character for years . . . eh, not so interesting. 4) High level play is not as fun as mid and low level play (for most of my group). After 20 or 30 sessions . . . well, we're getting into the upper end of mid levels and the fun:work ratio deteriorates for DM and players alike. So, we work together, invent (or borrow from a published setting) a compelling game world and then tell stories at various times/locations in that world creating a shared history, stories, mythology, etc. Ideas for short run campaigns: 1) Pirates! I really want to play and/or DM a game where the PCs are pirates. I can't see running a long-term (years) campaign doing this, but five or six sessions would be cool! 2) Thieves Guild: again, a short run of all the PCs being members of a thieves guild has lots of appeal. 3) WAR! Let's have a war . . . let's let the PCs be commanders/decision makers in this war . . . but let's not have this be PCs that were 1st level neophyte adventurers 35 game sessions ago. 4) Political Manuevering: how about a little PvP action on the political scene a la World of Darkness . . . only we're not vampires . . . 5) Dungeon Crawls: there are tons of great dungeon crawls out there that we'll never use because they "don't fit the campaign!" Screw that . . . let's make up a group of PCs just to run this one cool dungeon crawl. Eh, you get the idea. All those really cool stories you see/hear about, but never get to do because they don't fit in your campaign . . . who cares, now they fit . . . somewhere/sometime, so run the story and have fun! [/QUOTE]
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