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<blockquote data-quote="The_Gneech" data-source="post: 2938024" data-attributes="member: 6779"><p>I rapidly get tired of storylines that don't come to <em>some</em> kind of a conclusion after 10-20 sessions; but I love character continuity.</p><p></p><p>So what I do is run something like mini-campaigns with periodic "resets" every ~6 levels. The group starts in one region of the world dealing with one set of problems, then when that's wrapped up they move on to the next "chapter" -- the characters are all set to the same ECL and their loot is culled (generally allowing players to keep or upgrade their 2-3 favorite goodies and assuming the rest is spent/donated/invested in land/used up or lost), and they are in a new region of the world dealing with some other set of problems. Anybody who is tired of their character can use the transition as an opportunity to retire them and begin a new one.</p><p></p><p>So, by the time the campaign is creaking under its own weight, we're essentially starting a "new" campaign, just with the same PCs. That helps me keep that "new campaign" energy and enthusiasm.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 2938024, member: 6779"] I rapidly get tired of storylines that don't come to [i]some[/i] kind of a conclusion after 10-20 sessions; but I love character continuity. So what I do is run something like mini-campaigns with periodic "resets" every ~6 levels. The group starts in one region of the world dealing with one set of problems, then when that's wrapped up they move on to the next "chapter" -- the characters are all set to the same ECL and their loot is culled (generally allowing players to keep or upgrade their 2-3 favorite goodies and assuming the rest is spent/donated/invested in land/used up or lost), and they are in a new region of the world dealing with some other set of problems. Anybody who is tired of their character can use the transition as an opportunity to retire them and begin a new one. So, by the time the campaign is creaking under its own weight, we're essentially starting a "new" campaign, just with the same PCs. That helps me keep that "new campaign" energy and enthusiasm. -The Gneech :cool: [/QUOTE]
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