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How often do you restart/change campaigns?
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<blockquote data-quote="Orryn Emrys" data-source="post: 465302" data-attributes="member: 6799"><p><em>There seems to be an incredible amount of variety here! I'm fascinated by the sheer dynamics revealed by Morrus's query. Over the course of a 16-year gaming career, I've become known for running long, stable campaigns, but I get the impression that that's more of a statement concerning the DM's with whom I have associated over the years than it is concerning me.</em></p><p><em></em></p><p><em>I have striven, generally quite successfully, to employ a "two-year campaign strategy" for each of my games. They don't always last so long, of course, but I have enjoyed considerable success in this regard. I spend a lot of time planning my stories just so, generally with an appropriately-timed climax to cap off the campaign and get the players ready to start again.</em></p><p><em></em></p><p><em>For some reason, this hasn't worked on my current campaign. We're going on 4 years this January! It's been incredibly invigorating; my entire campaign has transformed considerably from my initial intentions. I blame 3E; it kinda brought new life to the gaming table (and, obviously, this campaign was converted at the tail end of 2001). Even though only two of the current PC's were there at the actual start of the campaign, the players tend to go to great lengths to make the characters integral to the campaign.</em></p><p><em></em></p><p><em>Generally, my overall strategy involves planning a series of climactic and dramatic scenarios intended to be included at key points throughout the campaign, then map out as many possible ways to connect these points as possible (oftentimes allowing the exclusion of certain events to accomodate the story) to allow the PC's to select their own way. I don't believe in railroading, but allowing for these kinds of options will invariably present new ideas and new inspiration to help drive the story.</em></p><p><em></em></p><p><em>Well, not to ramble, but the current tale has veered considerably from the intended path, and now we're staring down the barrel of Epic-level advancement! I never expected this, but it's been an incredible ride, and I've had opportunity to expand the game into realms I never had the chance to explore with my "two-year" formula. Although I'm already looking forward to the next campaign. (I hope none of my players read this....)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em></p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 465302, member: 6799"] [i]There seems to be an incredible amount of variety here! I'm fascinated by the sheer dynamics revealed by Morrus's query. Over the course of a 16-year gaming career, I've become known for running long, stable campaigns, but I get the impression that that's more of a statement concerning the DM's with whom I have associated over the years than it is concerning me. I have striven, generally quite successfully, to employ a "two-year campaign strategy" for each of my games. They don't always last so long, of course, but I have enjoyed considerable success in this regard. I spend a lot of time planning my stories just so, generally with an appropriately-timed climax to cap off the campaign and get the players ready to start again. For some reason, this hasn't worked on my current campaign. We're going on 4 years this January! It's been incredibly invigorating; my entire campaign has transformed considerably from my initial intentions. I blame 3E; it kinda brought new life to the gaming table (and, obviously, this campaign was converted at the tail end of 2001). Even though only two of the current PC's were there at the actual start of the campaign, the players tend to go to great lengths to make the characters integral to the campaign. Generally, my overall strategy involves planning a series of climactic and dramatic scenarios intended to be included at key points throughout the campaign, then map out as many possible ways to connect these points as possible (oftentimes allowing the exclusion of certain events to accomodate the story) to allow the PC's to select their own way. I don't believe in railroading, but allowing for these kinds of options will invariably present new ideas and new inspiration to help drive the story. Well, not to ramble, but the current tale has veered considerably from the intended path, and now we're staring down the barrel of Epic-level advancement! I never expected this, but it's been an incredible ride, and I've had opportunity to expand the game into realms I never had the chance to explore with my "two-year" formula. Although I'm already looking forward to the next campaign. (I hope none of my players read this....);) [/i] [/QUOTE]
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