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General Tabletop Discussion
*Pathfinder & Starfinder
How often do you tweak monsters?
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<blockquote data-quote="Quickleaf" data-source="post: 5553590" data-attributes="member: 20323"><p>Nice with the "these minions are not what they appear."</p><p></p><p>I rarely change MM3 or MV monsters, I sometimes change MM1 and MM2 monsters depending on my needs (usually updating the math), and I almost always change solo monsters.</p><p></p><p>When I make changes I prefer them to be big story-driven changes, like a skin-walking werewolf's foreshadowed vulnerability to wolfsbane. </p><p></p><p>However there are times when I just don't flat out like a monster's design. Usually I'll find a stand-in monster in those cases, though I do have a couple "standard changes" I make as a matter of course. For example, my orcs don't heal but instead auto-charge, and my insubstantial monsters don't take half damage but instead gain temporary boosters (like removed from play until start of next turn) unless a certain damage threshold is reached with a given attack.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5553590, member: 20323"] Nice with the "these minions are not what they appear." I rarely change MM3 or MV monsters, I sometimes change MM1 and MM2 monsters depending on my needs (usually updating the math), and I almost always change solo monsters. When I make changes I prefer them to be big story-driven changes, like a skin-walking werewolf's foreshadowed vulnerability to wolfsbane. However there are times when I just don't flat out like a monster's design. Usually I'll find a stand-in monster in those cases, though I do have a couple "standard changes" I make as a matter of course. For example, my orcs don't heal but instead auto-charge, and my insubstantial monsters don't take half damage but instead gain temporary boosters (like removed from play until start of next turn) unless a certain damage threshold is reached with a given attack. [/QUOTE]
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Community
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How often do you tweak monsters?
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