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How often do you use Homebrew in your own games?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9626863" data-attributes="member: 6921763"><p>I can’t imagine DMing without homebrewing monsters and items and a handful of house rules and tweaks to published settings/adventures. But I do like to run a tight ship on player options as it simplifies my prep, adjudications, and, frankly, the players' grasp of the game mechanics, IME. I'm already surprised (especially looking at you Control Water) enough as it is by bog-standard published player-facing options - of which there are virtually unlimited permutations - I don't need anything homebrew messing with my workload, lol! Players have been very accepting of what could be perceived as "limitations" over the last decade of my 5e.2014 DMing tenure.</p><p></p><p>A nice side benefit: homebrewed monsters and items can keep things fresh for folks who have been around the D&D block a few times as they discover new things.</p><p></p><p>One minor "issue" I've run into with homebrewed items (or even items taken from, say, the KP Vault of Magic) is that players may ask if I've added said item(s) to DnD Beyond. I don't use DnDB any more and don't ever plan to go back to it. I fear our hobby is getting more and more reliant on it to the detriment of game flow... but that's a topic for another thread.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9626863, member: 6921763"] I can’t imagine DMing without homebrewing monsters and items and a handful of house rules and tweaks to published settings/adventures. But I do like to run a tight ship on player options as it simplifies my prep, adjudications, and, frankly, the players' grasp of the game mechanics, IME. I'm already surprised (especially looking at you Control Water) enough as it is by bog-standard published player-facing options - of which there are virtually unlimited permutations - I don't need anything homebrew messing with my workload, lol! Players have been very accepting of what could be perceived as "limitations" over the last decade of my 5e.2014 DMing tenure. A nice side benefit: homebrewed monsters and items can keep things fresh for folks who have been around the D&D block a few times as they discover new things. One minor "issue" I've run into with homebrewed items (or even items taken from, say, the KP Vault of Magic) is that players may ask if I've added said item(s) to DnD Beyond. I don't use DnDB any more and don't ever plan to go back to it. I fear our hobby is getting more and more reliant on it to the detriment of game flow... but that's a topic for another thread. [/QUOTE]
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