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How often do you use minions?
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<blockquote data-quote="Aulirophile" data-source="post: 5217403" data-attributes="member: 86312"><p>I use minions with solos to give the solo CA.</p><p></p><p>I use Ranged minions with elites and hazardous terrain to really scare PCs (move > stand > Standard >attack > minor > prone is harsh when it gives them complete cover, smart readying and use of area bursts becomes essential). </p><p></p><p>All my melee minions are 2-hit minions. 1 hit to bloody, 1 hit to kill, any single attack that does Fort defense in damage kills it. </p><p></p><p>I will frequently use minions as part of a combat skill challenge. Waves of stuff coming every round while the PCs are trying to do something else. One instance of this they were trying to fix a portal. The Wizard had the best odds of success... and the best AE. 10 minions appeared every round, charging in waves from three different directions (ceiling being one, round 3 was a good surprise). There was a time limit till the BBEG got there (7 rounds, they weren't ready to actually fight him yet, running villain, they barely got out in time ), so it was a real critical decision making process. </p><p></p><p>Minions are super dangerous when utilized properly, and an ever-escalating minion war vs the PCs is actually a fun hobby for a creative DM, because no matter how hard you try, they shouldn't ever be TPK dangerous, but can easily be "this fight is going to cost us a daily and a bunch of surges."</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5217403, member: 86312"] I use minions with solos to give the solo CA. I use Ranged minions with elites and hazardous terrain to really scare PCs (move > stand > Standard >attack > minor > prone is harsh when it gives them complete cover, smart readying and use of area bursts becomes essential). All my melee minions are 2-hit minions. 1 hit to bloody, 1 hit to kill, any single attack that does Fort defense in damage kills it. I will frequently use minions as part of a combat skill challenge. Waves of stuff coming every round while the PCs are trying to do something else. One instance of this they were trying to fix a portal. The Wizard had the best odds of success... and the best AE. 10 minions appeared every round, charging in waves from three different directions (ceiling being one, round 3 was a good surprise). There was a time limit till the BBEG got there (7 rounds, they weren't ready to actually fight him yet, running villain, they barely got out in time ), so it was a real critical decision making process. Minions are super dangerous when utilized properly, and an ever-escalating minion war vs the PCs is actually a fun hobby for a creative DM, because no matter how hard you try, they shouldn't ever be TPK dangerous, but can easily be "this fight is going to cost us a daily and a bunch of surges." [/QUOTE]
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