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How often do you use minions?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5217630" data-attributes="member: 82106"><p>I would agree that GENERALLY minions aren't too dangerous, but I don't really care. Its fun when they DO present a hazard, but I never feel bad when they just go down. Last night we had an encounter where I wanted to have a bunch of orcs but not more than an even level encounter. So I threw in 4 orc minions. They didn't DO much, but they let me make the scenario more plausible. The wizard jumped in and zapped one with an MM (player didn't wait to find out what was what) which was nice for the other monsters. Another one managed to get in the way of the rogue on her way to bringing the hammer down on my custom artillery monster. The warlock squashed the other two by dropping stuff on them off a balcony, so they actually lasted a total of 2 rounds and never got in a shot, but it was OK. Tactically it gave the other monsters (which were surprised) a chance to move around a bit.</p><p></p><p>A couple weeks back some minions managed to do a pretty good number on the rogue by lurking in a spot where they could hide, they hit her 4-5 times. The week before that some artillery minions taught the wizard about the utility of AoEs (kind of a new player). </p><p></p><p>Overall though I don't expect more of them than to be set dressing and a minor speed bump. As others have said they often fill the same role that a few orcs or whatnot did back in the old AD&D days, no real threat but they can gum up the player's plans or just be a nice general nuisance.</p><p></p><p>MM2/3 minions are a nice refinement, though sometimes I actually would rather use the more vanilla ones. The new ones are more dangerous but there are just times when dangerous isn't really the point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5217630, member: 82106"] I would agree that GENERALLY minions aren't too dangerous, but I don't really care. Its fun when they DO present a hazard, but I never feel bad when they just go down. Last night we had an encounter where I wanted to have a bunch of orcs but not more than an even level encounter. So I threw in 4 orc minions. They didn't DO much, but they let me make the scenario more plausible. The wizard jumped in and zapped one with an MM (player didn't wait to find out what was what) which was nice for the other monsters. Another one managed to get in the way of the rogue on her way to bringing the hammer down on my custom artillery monster. The warlock squashed the other two by dropping stuff on them off a balcony, so they actually lasted a total of 2 rounds and never got in a shot, but it was OK. Tactically it gave the other monsters (which were surprised) a chance to move around a bit. A couple weeks back some minions managed to do a pretty good number on the rogue by lurking in a spot where they could hide, they hit her 4-5 times. The week before that some artillery minions taught the wizard about the utility of AoEs (kind of a new player). Overall though I don't expect more of them than to be set dressing and a minor speed bump. As others have said they often fill the same role that a few orcs or whatnot did back in the old AD&D days, no real threat but they can gum up the player's plans or just be a nice general nuisance. MM2/3 minions are a nice refinement, though sometimes I actually would rather use the more vanilla ones. The new ones are more dangerous but there are just times when dangerous isn't really the point. [/QUOTE]
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How often do you use minions?
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