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How often do you use minions?
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<blockquote data-quote="KarinsDad" data-source="post: 5217885" data-attributes="member: 2011"><p>It's not about blowing dailies on minions.</p><p></p><p>It's about blowing a daily or two on most semi-challenging encounters.</p><p></p><p>In your 13 encounter day scenario, the encounters were not challenging. Otherwise, the PCs would have run out of healing surges way before getting to encounter 13. I think most players are smart enough to recognize the difference between challenging encounters and non-challenging ones within the first round or two. No need to blow dailies in the non-challenging case. Encounter powers are good enough for those.</p><p></p><p>The point is, most people save most of their dailes unless they are positive that the encounter is n+2 or harder. It's not the best strategy most of the time. Check out page 110 and 111 of the Player's Strategy Guide. Even the designers of the game think people shouldn't hoard dailies, not just because dailies can shorten encounters and save healing surges, but also because using a daily allow a player to shine. It's all about fun, not total resource management.</p><p></p><p>And, a group that uses at least one or two daily powers (level dependent) in every semi-challenging encounter will save healing surges so that they can go beyond 6 reasonably challenging encounters in a day and not have to hole up instead.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5217885, member: 2011"] It's not about blowing dailies on minions. It's about blowing a daily or two on most semi-challenging encounters. In your 13 encounter day scenario, the encounters were not challenging. Otherwise, the PCs would have run out of healing surges way before getting to encounter 13. I think most players are smart enough to recognize the difference between challenging encounters and non-challenging ones within the first round or two. No need to blow dailies in the non-challenging case. Encounter powers are good enough for those. The point is, most people save most of their dailes unless they are positive that the encounter is n+2 or harder. It's not the best strategy most of the time. Check out page 110 and 111 of the Player's Strategy Guide. Even the designers of the game think people shouldn't hoard dailies, not just because dailies can shorten encounters and save healing surges, but also because using a daily allow a player to shine. It's all about fun, not total resource management. And, a group that uses at least one or two daily powers (level dependent) in every semi-challenging encounter will save healing surges so that they can go beyond 6 reasonably challenging encounters in a day and not have to hole up instead. [/QUOTE]
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