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General Tabletop Discussion
*TTRPGs General
How (Often) Do You Use Modules? Revised!
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<blockquote data-quote="TerraDave" data-source="post: 2124925" data-attributes="member: 22260"><p>And I may be on the more extreme end of that...but I am not surprised to see I am not alone.</p><p></p><p>Part of this is history...back in the day, WG didn't get a lot of support and the "known world" of B/E D&D emerged slowly. The general idea was it was your world, but here are all these great modules to use in it (and some of them where truly great). Later however the support for worlds proliferated even as the quality of mods declined.</p><p></p><p>World building also taps a different skill set. A good adventure gives you a lot of detail you can use, even as you modify by adding, subtracting, and most importantly modifying things on the fly. World building is big picture oriented, and lets you come up with (or in my case modify) your own lands, history, religions etc.</p><p></p><p>In fact I think world building is why a lot of long term DMs become and stay DMs...but for there world to be active they have to play and run adventures. And if time is limited, it is nice to have something on the shelf.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2124925, member: 22260"] And I may be on the more extreme end of that...but I am not surprised to see I am not alone. Part of this is history...back in the day, WG didn't get a lot of support and the "known world" of B/E D&D emerged slowly. The general idea was it was your world, but here are all these great modules to use in it (and some of them where truly great). Later however the support for worlds proliferated even as the quality of mods declined. World building also taps a different skill set. A good adventure gives you a lot of detail you can use, even as you modify by adding, subtracting, and most importantly modifying things on the fly. World building is big picture oriented, and lets you come up with (or in my case modify) your own lands, history, religions etc. In fact I think world building is why a lot of long term DMs become and stay DMs...but for there world to be active they have to play and run adventures. And if time is limited, it is nice to have something on the shelf. [/QUOTE]
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How (Often) Do You Use Modules? Revised!
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