Creamsteak
Explorer
I've found that the only time I take Toughness, it's for creatures with one or two hit-dice and low HP. The only time I use the feat at all is for one shot adventures, and Kobolds/Orcs/Goblins that need the slight hp boost in order to make an encounter last.
The feat apparently hasn't been changed from 3.0 to 3.5, which bothers me a bit, because it's just not a feat for PCs to take. It may help those with small hit dice (wizards/rogues/bards/sorcerers), but it doesn't help at all if your a fighter or barbarian, who could very likely negate the usefullness of the feat with a good or bad hp roll. Those classes with the small hit die also tend to need every feat they can get, so toughness is more than often overlooked.
I'd rather see toughness give a long term benefit, like +0.5 hp per level (+1 hp per 2 character levels), or something similar, so that it has a constant benefit. Taking the feat can be easily regretted for any PC characters after a certain level.
Anyway, that's how I feel.
The feat apparently hasn't been changed from 3.0 to 3.5, which bothers me a bit, because it's just not a feat for PCs to take. It may help those with small hit dice (wizards/rogues/bards/sorcerers), but it doesn't help at all if your a fighter or barbarian, who could very likely negate the usefullness of the feat with a good or bad hp roll. Those classes with the small hit die also tend to need every feat they can get, so toughness is more than often overlooked.
I'd rather see toughness give a long term benefit, like +0.5 hp per level (+1 hp per 2 character levels), or something similar, so that it has a constant benefit. Taking the feat can be easily regretted for any PC characters after a certain level.
Anyway, that's how I feel.