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General Tabletop Discussion
*TTRPGs General
How often do you use traps?
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<blockquote data-quote="Jackelope King" data-source="post: 4105257" data-attributes="member: 31454"><p>10% if that. Probably closer to zero. Dungeon crawls bore me to death if used without very good reason, especially when the players think they need to play like Gygaxian expert dungeoneers to succeed. I'll occasionally have a trap or two strewn about, but more often than not, I like to use traps which are encounters unto themselves (like a swinging log trap in a dungeon that triggers a drop-away floor, hitting characters for damage and knocking them into the pit, where the kobolds who made the trap appear to pepper them with crossbow fire while supported by their sorcerer boss). If a trap doesn't somehow involve the entire party, it's going to be boring for 3/4 of the table.</p><p></p><p>More often than that, I'll use traps as little more than alarms (since we have a lot more urban adventures / infiltration missions than dungeon crawls).</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4105257, member: 31454"] 10% if that. Probably closer to zero. Dungeon crawls bore me to death if used without very good reason, especially when the players think they need to play like Gygaxian expert dungeoneers to succeed. I'll occasionally have a trap or two strewn about, but more often than not, I like to use traps which are encounters unto themselves (like a swinging log trap in a dungeon that triggers a drop-away floor, hitting characters for damage and knocking them into the pit, where the kobolds who made the trap appear to pepper them with crossbow fire while supported by their sorcerer boss). If a trap doesn't somehow involve the entire party, it's going to be boring for 3/4 of the table. More often than that, I'll use traps as little more than alarms (since we have a lot more urban adventures / infiltration missions than dungeon crawls). [/QUOTE]
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How often do you use traps?
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