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How Often do your Players Backtrack?
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<blockquote data-quote="Raven Crowking" data-source="post: 5395705" data-attributes="member: 18280"><p>They require backtracking, presumably, to get to that new ground.</p><p></p><p>Example: In one campaign, I introduced a cave system that led to a spider cult's lair. The PCs first entered to free the captives, but then noted that there were many other potential ways to go. In order to explore those ways, though, they had to go through the same entry caverns.</p><p></p><p>Along the way to that cave system, they encountered a semi-ruined tower where ogres were lairing. They later decided to go back, refurbish the tower, and claim it for their own.</p><p></p><p>Also along the way to that cave system, they met a disguised hag. They later went back and defeated the hag. In fact, that was part of their goal to take possession of, and refurbish, the tower.</p><p></p><p>Since I believe that the OP is based off of my discussion with Pemerton about the relevance of a statue in another thread, I am going to claim that what constitutes backtracking to me (usually, backtracking over old ground as a means of moving forward to new ground) is at least tangentially relevant.</p><p></p><p>Indeed, if all of my examples fail to constitute backtracking, it rather begs the question of what backtracking <strong><em>is</em></strong>.</p><p></p><p>I mean, does</p><p></p><p style="margin-left: 20px">In the example that spawned this thought in my head, the players come across some statue in somewhere, don't really do much with it, but, several sessions later, they remember that statue and go back to it.</p><p></p><p>constitute backtracking to you, or is it new ground?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5395705, member: 18280"] They require backtracking, presumably, to get to that new ground. Example: In one campaign, I introduced a cave system that led to a spider cult's lair. The PCs first entered to free the captives, but then noted that there were many other potential ways to go. In order to explore those ways, though, they had to go through the same entry caverns. Along the way to that cave system, they encountered a semi-ruined tower where ogres were lairing. They later decided to go back, refurbish the tower, and claim it for their own. Also along the way to that cave system, they met a disguised hag. They later went back and defeated the hag. In fact, that was part of their goal to take possession of, and refurbish, the tower. Since I believe that the OP is based off of my discussion with Pemerton about the relevance of a statue in another thread, I am going to claim that what constitutes backtracking to me (usually, backtracking over old ground as a means of moving forward to new ground) is at least tangentially relevant. Indeed, if all of my examples fail to constitute backtracking, it rather begs the question of what backtracking [B][I]is[/I][/B]. I mean, does [indent]In the example that spawned this thought in my head, the players come across some statue in somewhere, don't really do much with it, but, several sessions later, they remember that statue and go back to it.[/indent] constitute backtracking to you, or is it new ground? RC [/QUOTE]
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