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How Often do your Players Backtrack?
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<blockquote data-quote="Krensky" data-source="post: 5395742" data-attributes="member: 30936"><p>My players almost never backtrack the way Hussar seems to be using it. They cover a lot of the same ground pretty regularly, but that has to do with going back to their home base more then actual backtracking.</p><p></p><p>In my game, I think it has more to do with the fact that my 'dungeons' (really more site based adventures then the classic dungeon) are, for lack of a better term, sensible and realistic. That's not intended as a criticism of the classic underground trap laden maze, but i can't think of another way to describe it.</p><p></p><p>An tomb of an ancient king is a tomb, not a maze filled with weird traps. A ruined castle is just that. A mine may have dead ends and such, but it's still a mine, which means there's a map somewhere. Most of the architectural features encouraging or requiring backtracking simply don't exist because the moment I tried to include them my players would exclaim: "Who builds like this?" and look pointedly at me. I might get away with: "An insane wizard" once, but by an large my players have very little acceptance of it.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5395742, member: 30936"] My players almost never backtrack the way Hussar seems to be using it. They cover a lot of the same ground pretty regularly, but that has to do with going back to their home base more then actual backtracking. In my game, I think it has more to do with the fact that my 'dungeons' (really more site based adventures then the classic dungeon) are, for lack of a better term, sensible and realistic. That's not intended as a criticism of the classic underground trap laden maze, but i can't think of another way to describe it. An tomb of an ancient king is a tomb, not a maze filled with weird traps. A ruined castle is just that. A mine may have dead ends and such, but it's still a mine, which means there's a map somewhere. Most of the architectural features encouraging or requiring backtracking simply don't exist because the moment I tried to include them my players would exclaim: "Who builds like this?" and look pointedly at me. I might get away with: "An insane wizard" once, but by an large my players have very little acceptance of it. [/QUOTE]
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