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How Often do your Players Backtrack?
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<blockquote data-quote="Haltherrion" data-source="post: 5396305" data-attributes="member: 18253"><p>I voted <em>often</em> although that's probably more appropriate for the current campaign. Other campaigns might require more progressive travel.</p><p> </p><p>For this one, some examples:</p><p></p><ul> <li data-xf-list-type="ul">In session one players met an air-spirit in an area and one of them decided to worship her. 5-6 sessions later, they agreed to get some griffon eggs for someone, remembered the air spirit and got some sand from her that would down flying creatures. They then used cover of a storm to get the eggs and didn't use the sand. Later when facing a dragon they used the sand to bring the dragon to the ground making a huge difference in that battle (I'd forgotten about it myself although the sand only lasted about a week in-game).</li> <li data-xf-list-type="ul">They were searching for some lost chambers with a clue to one of the puzzles they were working on. They found one in a tidal zone filled with mud. They couldn't really excavate it without help and came back later to do it after getting some assistance from another spirit. And in addition they searched the area earlier for it before finding it on the second visit (based on some research in yet another area they went to several times).</li> <li data-xf-list-type="ul">Currently, they are exploring an isolated valley in the mountains and have returned to it for 3-4 sessions in a row in between wintering at their base to the north. Within the valley, they have established a base they return to having made friends with yet another spirit and have returned to several locations within the valley, especially a set of caves in the south. Each trip they've learned a bit more about the caves.</li> </ul><p>But this campaign is set in a relatively small area compared to other campaigns.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5396305, member: 18253"] I voted [I]often[/I] although that's probably more appropriate for the current campaign. Other campaigns might require more progressive travel. For this one, some examples: [LIST] [*]In session one players met an air-spirit in an area and one of them decided to worship her. 5-6 sessions later, they agreed to get some griffon eggs for someone, remembered the air spirit and got some sand from her that would down flying creatures. They then used cover of a storm to get the eggs and didn't use the sand. Later when facing a dragon they used the sand to bring the dragon to the ground making a huge difference in that battle (I'd forgotten about it myself although the sand only lasted about a week in-game). [*]They were searching for some lost chambers with a clue to one of the puzzles they were working on. They found one in a tidal zone filled with mud. They couldn't really excavate it without help and came back later to do it after getting some assistance from another spirit. And in addition they searched the area earlier for it before finding it on the second visit (based on some research in yet another area they went to several times). [*]Currently, they are exploring an isolated valley in the mountains and have returned to it for 3-4 sessions in a row in between wintering at their base to the north. Within the valley, they have established a base they return to having made friends with yet another spirit and have returned to several locations within the valley, especially a set of caves in the south. Each trip they've learned a bit more about the caves. [/LIST]But this campaign is set in a relatively small area compared to other campaigns. [/QUOTE]
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