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How often does language come up in your game?
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<blockquote data-quote="takyris" data-source="post: 1413495" data-attributes="member: 5171"><p>I invented a language awhile back for a story I was writing -- it's extremely limited and deliberately abstract. In our campaign, I decided to use it for the language of the BBEGs. Over three RL years, three of the players learned enough of the language to get an idea of stuff, and they gradually realized that I had named many of the cities and ancient heroes using words in that language.</p><p></p><p>Coolest scary moment was messing around with one PC's name until I got a close approximation of the sound in my language -- and then having the villains call him by that title. (His name was Tierney, and Tahil'ranev, which sounds pretty close if you say it quickly, means "Sorrowful observer of Truth" -- since Tierney was a cynical bard, this worked really well). Having the villains refer to him as the Sorrowful Observer of Truth was... creepy and good.</p><p></p><p>Funniest moment:</p><p></p><p>Sadistic Lawful Evil wizard: Now that you're geased to work with me, you will take this artifact and deliver it to this aberration-infested temple. The artifact will destroy the temple. It is called that Tasan for short.</p><p></p><p>PCs: What's it called for long?</p><p></p><p>Wizard: The Tasanbardeljuntashyrtathonpur.</p><p></p><p>(PCs who speak the language whip out their "Tacky's language Flash Cards" and start frantically translating)</p><p></p><p>Them: Transcendant... physical force... changing eternal... distant... death? Oh, that can't POSSIBLY be good.</p><p></p><p>Wizard: It's also known as a prismatic bomb.</p></blockquote><p></p>
[QUOTE="takyris, post: 1413495, member: 5171"] I invented a language awhile back for a story I was writing -- it's extremely limited and deliberately abstract. In our campaign, I decided to use it for the language of the BBEGs. Over three RL years, three of the players learned enough of the language to get an idea of stuff, and they gradually realized that I had named many of the cities and ancient heroes using words in that language. Coolest scary moment was messing around with one PC's name until I got a close approximation of the sound in my language -- and then having the villains call him by that title. (His name was Tierney, and Tahil'ranev, which sounds pretty close if you say it quickly, means "Sorrowful observer of Truth" -- since Tierney was a cynical bard, this worked really well). Having the villains refer to him as the Sorrowful Observer of Truth was... creepy and good. Funniest moment: Sadistic Lawful Evil wizard: Now that you're geased to work with me, you will take this artifact and deliver it to this aberration-infested temple. The artifact will destroy the temple. It is called that Tasan for short. PCs: What's it called for long? Wizard: The Tasanbardeljuntashyrtathonpur. (PCs who speak the language whip out their "Tacky's language Flash Cards" and start frantically translating) Them: Transcendant... physical force... changing eternal... distant... death? Oh, that can't POSSIBLY be good. Wizard: It's also known as a prismatic bomb. [/QUOTE]
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How often does language come up in your game?
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