I thought I'd get a feel for how often other DMs (or even players) introduce natural death or diseases, or even non-supernatural ones, into their games.
In my current face-to-face game, I've had one NPC die from a heart defect she had since birth (although, admittedly, the level of medicine in the world can't completely comfirm this), several old men walking on canes from withered limbs, an NPC dwarf with an amputed leg, an elderly NPC Lord die from a heart attack (albeit, caused by a big flaming demon), and a NPC Lady die during childbirth.
Personally, I've been using these to add a bit of versimilitude to the game, and really enjoy using them - because sometimes, there isn't a big bad evil to fight when your loved ones get sick. My players seem to enjoy it as well, because the NPCs change over time - people get sick, they get better, some move on, new ones arrive.
I guess it's all part-and-parcel in adding versimilitude... so maybe a better question would be: how much versimilitude do you try to add to your game?
In my current face-to-face game, I've had one NPC die from a heart defect she had since birth (although, admittedly, the level of medicine in the world can't completely comfirm this), several old men walking on canes from withered limbs, an NPC dwarf with an amputed leg, an elderly NPC Lord die from a heart attack (albeit, caused by a big flaming demon), and a NPC Lady die during childbirth.
Personally, I've been using these to add a bit of versimilitude to the game, and really enjoy using them - because sometimes, there isn't a big bad evil to fight when your loved ones get sick. My players seem to enjoy it as well, because the NPCs change over time - people get sick, they get better, some move on, new ones arrive.
I guess it's all part-and-parcel in adding versimilitude... so maybe a better question would be: how much versimilitude do you try to add to your game?