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General Tabletop Discussion
*TTRPGs General
How often does your GG "break" modules?
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<blockquote data-quote="werk" data-source="post: 3077307" data-attributes="member: 29663"><p>IMC? Never. I create my own adventures from scratch, usually no more than one or two sessions in advance, so it never really seems to miss a beat. I don't have a set adventure path, just a rough outline. If the party picks up on the 'wrong' plot hook, then the hook is changed, not the direction of the party...sometimes with devastating or hilarious results. It also allows them a lot of room to get off track without completely derailing the campaign.</p><p></p><p>In games that I play in, which always seem to be published material, we break them all the time. Either we are overpowered or see right through the premise, or we're underpowered or can't see the forest for the trees. I am frequently accused of reading the modules in advance (cheating) despite the fact that I never read modules other than freebies posted online and wouldn't pre-read because it's not fun for me.</p><p></p><p>My problem with published material is that the DMs usually don't FEEL the adventure. When I'm running an adventure that I've created, I know what the NPCs look like, how they would react, etc...it's MY world. I just don't get that immersive feeling from wrote stuff, and without that level of attention, things often go awry IMO.</p></blockquote><p></p>
[QUOTE="werk, post: 3077307, member: 29663"] IMC? Never. I create my own adventures from scratch, usually no more than one or two sessions in advance, so it never really seems to miss a beat. I don't have a set adventure path, just a rough outline. If the party picks up on the 'wrong' plot hook, then the hook is changed, not the direction of the party...sometimes with devastating or hilarious results. It also allows them a lot of room to get off track without completely derailing the campaign. In games that I play in, which always seem to be published material, we break them all the time. Either we are overpowered or see right through the premise, or we're underpowered or can't see the forest for the trees. I am frequently accused of reading the modules in advance (cheating) despite the fact that I never read modules other than freebies posted online and wouldn't pre-read because it's not fun for me. My problem with published material is that the DMs usually don't FEEL the adventure. When I'm running an adventure that I've created, I know what the NPCs look like, how they would react, etc...it's MY world. I just don't get that immersive feeling from wrote stuff, and without that level of attention, things often go awry IMO. [/QUOTE]
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How often does your GG "break" modules?
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