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General Tabletop Discussion
*TTRPGs General
How often does your GG "break" modules?
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<blockquote data-quote="Klaus" data-source="post: 3077409" data-attributes="member: 607"><p>That breaks nothing. You are supposed to destroy the bridge. And there´s supposed to be a dragon guarding the bridge, and entangle would do little to stop it.</p><p></p><p></p><p></p><p>The iron defenders (the dog golems) are supposed to attack anyone who enters the building. That includes dangling upside down from the roof. With shelves and tables about, and its +10 Jump check mofifier (+2 Str and +8 from 50ft. speed), it´d have no problem leaping at you.</p><p></p><p>Second, wielding a lasso is hard enough right-side up, let alone upside down.</p><p></p><p>And third, these aren´t "golems" per se, they are almost as smart as a human, so they'd tag-team to pull the human down, or otherwise bite at the rope and sever it.</p><p></p><p></p><p></p><p>The "funds" are supposed to be a letter of credit, which can´t be used for anything else except the stated purpose. By "straight to mission site", I assume you mean Rose Quarry, the abandoned Cannith outpost in Darguun, which would be very hard (and not time-effective) to find without a locla guide in a lawless hobgoblin nation. Once you get to the "outdated map" (which I assume is the floor map at Rose Quarry), divinations can't pierce the Mournland (at least not any divination available to 3rd-level characters -- the module´s suggested level). And the Lord of Blades is hardly near anywhere in the adventure.</p><p></p><p>IME, Players break modules far less often than DMs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Klaus, post: 3077409, member: 607"] That breaks nothing. You are supposed to destroy the bridge. And there´s supposed to be a dragon guarding the bridge, and entangle would do little to stop it. The iron defenders (the dog golems) are supposed to attack anyone who enters the building. That includes dangling upside down from the roof. With shelves and tables about, and its +10 Jump check mofifier (+2 Str and +8 from 50ft. speed), it´d have no problem leaping at you. Second, wielding a lasso is hard enough right-side up, let alone upside down. And third, these aren´t "golems" per se, they are almost as smart as a human, so they'd tag-team to pull the human down, or otherwise bite at the rope and sever it. The "funds" are supposed to be a letter of credit, which can´t be used for anything else except the stated purpose. By "straight to mission site", I assume you mean Rose Quarry, the abandoned Cannith outpost in Darguun, which would be very hard (and not time-effective) to find without a locla guide in a lawless hobgoblin nation. Once you get to the "outdated map" (which I assume is the floor map at Rose Quarry), divinations can't pierce the Mournland (at least not any divination available to 3rd-level characters -- the module´s suggested level). And the Lord of Blades is hardly near anywhere in the adventure. IME, Players break modules far less often than DMs. :) [/QUOTE]
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