Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How often does your GG "break" modules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hammerlily" data-source="post: 3077603" data-attributes="member: 41927"><p>I guess I'm not thinking wholesale breakdown.. can't complete the module because we ruined something in the beginning that we needed at the end type of thing... But breaking in that we don't seem to do what the module anticipates that the characters will do... given the set of circumstances given.</p><p></p><p>Re: low level characters & DM not challenging enough...</p><p>Our DMs challenge us aplenty... we are often outdiced and outgunned. They know the NPCs and Monsters better than we do. Where we seem to make up the ground is through team work & using the abilities of our team members well.</p><p></p><p>Our characters don't roleplay because they are bored.. but because they enjoy it. It adds to our fun, and our DMs reward that kind of initiative. </p><p></p><p>I think the observations others have made about really knowing the module well before hand & modifying it for campaign context are keys. Still, I think the phenomenon of module breaking comes about in part because of sloppy writing... </p><p></p><p>For example, does the writer of the module "put words & actions" in the characters mouths that are uncharacteristic of an individual thrust into such a setting? Does the writer assume some foreknowledge of key events? Is the plot contrived... and hard to move forward without the GM interjecting a lot of commentary?</p></blockquote><p></p>
[QUOTE="hammerlily, post: 3077603, member: 41927"] I guess I'm not thinking wholesale breakdown.. can't complete the module because we ruined something in the beginning that we needed at the end type of thing... But breaking in that we don't seem to do what the module anticipates that the characters will do... given the set of circumstances given. Re: low level characters & DM not challenging enough... Our DMs challenge us aplenty... we are often outdiced and outgunned. They know the NPCs and Monsters better than we do. Where we seem to make up the ground is through team work & using the abilities of our team members well. Our characters don't roleplay because they are bored.. but because they enjoy it. It adds to our fun, and our DMs reward that kind of initiative. I think the observations others have made about really knowing the module well before hand & modifying it for campaign context are keys. Still, I think the phenomenon of module breaking comes about in part because of sloppy writing... For example, does the writer of the module "put words & actions" in the characters mouths that are uncharacteristic of an individual thrust into such a setting? Does the writer assume some foreknowledge of key events? Is the plot contrived... and hard to move forward without the GM interjecting a lot of commentary? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How often does your GG "break" modules?
Top