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*TTRPGs General
How often does your GG "break" modules?
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<blockquote data-quote="Zweihänder" data-source="post: 3078572" data-attributes="member: 34670"><p>Oh man, I know exactly what you mean by the belligerant questioning of irrelevant details. I was using an encounter from Weapons of Legacy (the one that yields Crimson Ruination), and I happen to describe the well. The players jump on it. "How big is it?" "How deep is it?" "What color is the water?" I don't want to tell them they're being stupid, because that kind of creativity is important. But, for reference, they WERE being stupid. They end up spending an hour or two exploring the thing, and drain most of it by puncturing the side of the spire; for this creativity, I give them a fancy-looking Trident. Nothing special about it (at the time; I decided later that it had been a temporarily-charged Artifact that had lost its charge...), just a trident. They spent another half-hour and a few hundred GP trying to determine its magical qualities. Eventually, I let them find a kind wizard who casts Identify on it for free, just to prove to them that there was nothing magical about it. That little adventure wasted most of a session. Everyone involved was pissed, though it was funny in retrospect.</p></blockquote><p></p>
[QUOTE="Zweihänder, post: 3078572, member: 34670"] Oh man, I know exactly what you mean by the belligerant questioning of irrelevant details. I was using an encounter from Weapons of Legacy (the one that yields Crimson Ruination), and I happen to describe the well. The players jump on it. "How big is it?" "How deep is it?" "What color is the water?" I don't want to tell them they're being stupid, because that kind of creativity is important. But, for reference, they WERE being stupid. They end up spending an hour or two exploring the thing, and drain most of it by puncturing the side of the spire; for this creativity, I give them a fancy-looking Trident. Nothing special about it (at the time; I decided later that it had been a temporarily-charged Artifact that had lost its charge...), just a trident. They spent another half-hour and a few hundred GP trying to determine its magical qualities. Eventually, I let them find a kind wizard who casts Identify on it for free, just to prove to them that there was nothing magical about it. That little adventure wasted most of a session. Everyone involved was pissed, though it was funny in retrospect. [/QUOTE]
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How often does your GG "break" modules?
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