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How often does your GG "break" modules?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3080278" data-attributes="member: 22721"><p>Heh. I find that my players create their own decoy stuff. Last session, they came to a point where the antagonists had used a wagon to haul some rock out of mine and dump it over a cliff and it landed on a small ledge they happen to be crossing. They encountered the rock pile days after this had occurred. The party spent several hours combing through the rock pit, scaling the cliff (when the path they were on led right to the top), digging below the rock pile, examing the rocks, etc It was mind boggling....capping with the discovery that, after having scaled the cliff, a path existed leading down to the same ledge. They could have simply walked. The rockpile was an extraneous detail, but they diligently followed it up.</p><p></p><p>So, no I don't purposely put red herrings or decoys into modules, but the players seize on the little things and dwell.</p><p></p><p>Time management isn't really an issue for the players...we meet every Monday night and play until we're tired or we reach a suitable break point/dramatic point.</p><p></p><p>In this circumstance, time management for the PCs isn't an issue either...they are pretty sure they have found the source of the attacks they were investigating...now, it's just a matter of killing the enemy and discovering their secrets.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3080278, member: 22721"] Heh. I find that my players create their own decoy stuff. Last session, they came to a point where the antagonists had used a wagon to haul some rock out of mine and dump it over a cliff and it landed on a small ledge they happen to be crossing. They encountered the rock pile days after this had occurred. The party spent several hours combing through the rock pit, scaling the cliff (when the path they were on led right to the top), digging below the rock pile, examing the rocks, etc It was mind boggling....capping with the discovery that, after having scaled the cliff, a path existed leading down to the same ledge. They could have simply walked. The rockpile was an extraneous detail, but they diligently followed it up. So, no I don't purposely put red herrings or decoys into modules, but the players seize on the little things and dwell. Time management isn't really an issue for the players...we meet every Monday night and play until we're tired or we reach a suitable break point/dramatic point. In this circumstance, time management for the PCs isn't an issue either...they are pretty sure they have found the source of the attacks they were investigating...now, it's just a matter of killing the enemy and discovering their secrets. [/QUOTE]
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How often does your GG "break" modules?
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