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How Often Does Your Group Cast Stoneskin?
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<blockquote data-quote="KarinsDad" data-source="post: 3322217" data-attributes="member: 2011"><p>Yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>The first difference is that Greater Invisibility is one round per level. Stoneskin lasts 100 times as long. This often means 2 or 3 (or sometimes even 4+) combats for one spell (depending on how often the protected creature gets hit), not one combat. Multi-battle protection is pretty nice. One would have to cast Greater Invisibility several times to get the same protection.</p><p></p><p>The second difference is that Greater Invisibility is more obviously a spell (unless the protected creature does nothing). Any opposing spell caster will more likely cast a spell to counter the Invisibility in some way before casting a spell to prevent DR/10 that the opposing spell caster is probably not even aware of (unless table talk is allowed to affect the game).</p><p></p><p>DR / 10 can also sometimes totally prevent poison or other damage, even if the protected creature gets hit if the attack does 10 or less damage (which many special attacks do).</p><p></p><p>At 7th level when Stoneskin first shows up, PC fighter types (unless using some of the newer books or unless a Half-Orc with 18 Str) might be doing 6 for Str with a two handed weapon, 7 for the weapon, 2 for Weapon Specialization, and 2 for magic. That's 17 on average (for a fairly high end PC two handed weapon fighting Fighter) without additional magic, 13 on average for a sword and board fighter.</p><p></p><p>NPC fighter types should typically average somewhat less than PC fighter types. Maybe 14 two handed weapon, 10 sword and board points of damage. So at 7th level, it stops about 70% to 100% of the damage of NPC fighter type attacks compared to the 50+% (depending on if the opponent knows where the target is) of Greater Invisibility. If the NPC fighter type Power Attacks to get through the DR better, he hits less often which again, protects the PC with the Stoneskin even more.</p><p></p><p>Ditto for other CR 7 monsters out of the Monster Manual. Almost all of them average way less than 20 hits per successful attack that you mentioned. The average and max damage for them (without criticals) is:</p><p></p><p>[code]</p><p>11.5 14 Aboleth</p><p>19 26 Animated Object Gargantuan</p><p>11 16 Black pudding</p><p>17 24 Bulette</p><p>26 44 Cachalot whale</p><p> 4 5 Chaos beast</p><p>11 14 Chimera</p><p>12 17 Chuul</p><p>13 18 Criosphinx</p><p>15 18 Dire bear</p><p>11 16 Dragonne</p><p> 5.5 8 Drider</p><p>21 28 Elasmosaurus</p><p>13 20 Elemental, Huge air</p><p>20 29 Elemental, Huge earth</p><p>13 20 Elemental, Huge fire</p><p> 6.5 9 Elemental, Huge water</p><p>24 31 Elephant</p><p> 9 12 Formian, taskmaster</p><p> 8.5 13 Ghost, 5th level fighter</p><p>19 26 Giant, hill</p><p>14 21 Golem, flesh</p><p>10.5 14 Hellcat (devil)</p><p> 9.5 14 Hydra, eight-headed</p><p> 8.5 13 Hydra, six-headed cryo-</p><p> 8.5 13 Hydra, six-headed pyro-</p><p>11 16 Invisible stalker</p><p> 9.5 13 Lillend</p><p> 3.5 6 Medusa</p><p>10.5 14 Monstrous scorpion, Huge</p><p>11 16 Naga, water</p><p> 2.5 4 Nymph</p><p>22 29 Ogre barbarian</p><p>21 28 Remorhaz</p><p>32 42 Skeleton, cloud giant</p><p>14 21 Slaad, red</p><p> 4.5 8 Spectre</p><p> 4.5 7 Succubus (demon)</p><p>14 14 Umber hulk</p><p>17 20 Vampire, 5th-level human fighter</p><p>11 16 Yuan-ti abomination</p><p>[/code]</p><p></p><p>Even if one drops the non-combatant Drider, Nymph, and Succubus out of this list (the rest of these creatures will attack in melee as an alternative), the average damage is 13.7 and the average max damage is 18.9.</p><p></p><p>A 7th level Fighter with 64 hit points and a 7th level Stoneskin up can typically handle 13 such 13.7 successful hits before going unconscious. The same Fighter with Greater Invisibility (assuming his square is known) can handle 10. The same Fighter with no special protection can handle 5.</p><p></p><p>Per casting, Stoneskin will typically stop a lot more physical damage than Greater Invisibility. It will not stop things like single target spells.</p><p></p><p>From a healing point of view at 7th level, stopping 70 points of damage is the equivalent of 2 4th level Cure Critical spells and a 3rd level Cure Serious spell (or 7+ 1st level Cure Light Wounds spells). That's quite a savings for the PC healer. That's at least 3 rounds of healing that can be often handled before any combat even starts.</p><p></p><p>At 15th level, it's one 6th level Heal or 4 4th level Cure Critical spells and a 2nd level Cure Moderate spell.</p><p></p><p>So yes, it is worth more than most other 4th level spells with regard to physical combat protection (or healing afterwards).</p><p></p><p>Greater Invisibility is worth more against spells (no argument there), but still typically has to be cast once per combat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3322217, member: 2011"] Yes. ;) The first difference is that Greater Invisibility is one round per level. Stoneskin lasts 100 times as long. This often means 2 or 3 (or sometimes even 4+) combats for one spell (depending on how often the protected creature gets hit), not one combat. Multi-battle protection is pretty nice. One would have to cast Greater Invisibility several times to get the same protection. The second difference is that Greater Invisibility is more obviously a spell (unless the protected creature does nothing). Any opposing spell caster will more likely cast a spell to counter the Invisibility in some way before casting a spell to prevent DR/10 that the opposing spell caster is probably not even aware of (unless table talk is allowed to affect the game). DR / 10 can also sometimes totally prevent poison or other damage, even if the protected creature gets hit if the attack does 10 or less damage (which many special attacks do). At 7th level when Stoneskin first shows up, PC fighter types (unless using some of the newer books or unless a Half-Orc with 18 Str) might be doing 6 for Str with a two handed weapon, 7 for the weapon, 2 for Weapon Specialization, and 2 for magic. That's 17 on average (for a fairly high end PC two handed weapon fighting Fighter) without additional magic, 13 on average for a sword and board fighter. NPC fighter types should typically average somewhat less than PC fighter types. Maybe 14 two handed weapon, 10 sword and board points of damage. So at 7th level, it stops about 70% to 100% of the damage of NPC fighter type attacks compared to the 50+% (depending on if the opponent knows where the target is) of Greater Invisibility. If the NPC fighter type Power Attacks to get through the DR better, he hits less often which again, protects the PC with the Stoneskin even more. Ditto for other CR 7 monsters out of the Monster Manual. Almost all of them average way less than 20 hits per successful attack that you mentioned. The average and max damage for them (without criticals) is: [code] 11.5 14 Aboleth 19 26 Animated Object Gargantuan 11 16 Black pudding 17 24 Bulette 26 44 Cachalot whale 4 5 Chaos beast 11 14 Chimera 12 17 Chuul 13 18 Criosphinx 15 18 Dire bear 11 16 Dragonne 5.5 8 Drider 21 28 Elasmosaurus 13 20 Elemental, Huge air 20 29 Elemental, Huge earth 13 20 Elemental, Huge fire 6.5 9 Elemental, Huge water 24 31 Elephant 9 12 Formian, taskmaster 8.5 13 Ghost, 5th level fighter 19 26 Giant, hill 14 21 Golem, flesh 10.5 14 Hellcat (devil) 9.5 14 Hydra, eight-headed 8.5 13 Hydra, six-headed cryo- 8.5 13 Hydra, six-headed pyro- 11 16 Invisible stalker 9.5 13 Lillend 3.5 6 Medusa 10.5 14 Monstrous scorpion, Huge 11 16 Naga, water 2.5 4 Nymph 22 29 Ogre barbarian 21 28 Remorhaz 32 42 Skeleton, cloud giant 14 21 Slaad, red 4.5 8 Spectre 4.5 7 Succubus (demon) 14 14 Umber hulk 17 20 Vampire, 5th-level human fighter 11 16 Yuan-ti abomination [/code] Even if one drops the non-combatant Drider, Nymph, and Succubus out of this list (the rest of these creatures will attack in melee as an alternative), the average damage is 13.7 and the average max damage is 18.9. A 7th level Fighter with 64 hit points and a 7th level Stoneskin up can typically handle 13 such 13.7 successful hits before going unconscious. The same Fighter with Greater Invisibility (assuming his square is known) can handle 10. The same Fighter with no special protection can handle 5. Per casting, Stoneskin will typically stop a lot more physical damage than Greater Invisibility. It will not stop things like single target spells. From a healing point of view at 7th level, stopping 70 points of damage is the equivalent of 2 4th level Cure Critical spells and a 3rd level Cure Serious spell (or 7+ 1st level Cure Light Wounds spells). That's quite a savings for the PC healer. That's at least 3 rounds of healing that can be often handled before any combat even starts. At 15th level, it's one 6th level Heal or 4 4th level Cure Critical spells and a 2nd level Cure Moderate spell. So yes, it is worth more than most other 4th level spells with regard to physical combat protection (or healing afterwards). Greater Invisibility is worth more against spells (no argument there), but still typically has to be cast once per combat. [/QUOTE]
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How Often Does Your Group Cast Stoneskin?
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