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General Tabletop Discussion
*Pathfinder & Starfinder
How Often Does Your Group Cast Stoneskin?
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<blockquote data-quote="KarinsDad" data-source="post: 3323511" data-attributes="member: 2011"><p>There is a substantial difference between a spell that protects versus the damage of one specific attack which may or may not occur (and often does not) and an attack which occurs in nearly all combats and often in most rounds.</p><p></p><p>I suspect Resist Energy is often cast and never even comes into play. I doubt the same occurs too often with Stoneskin.</p><p></p><p>So, my argument makes no such suggestion concerning spells which do not give DR. And in the case of other spells that do give DR, such an argument might be sound. For example, Iron Body. However, Iron Body is really high level (8th instead of 4th), lasts only one minute per level, and although it has other advantages over Stoneskin, it also has other disadvantages.</p><p></p><p></p><p>On the other hand, curing spells are the yardstick for defensive spell comparison. The point is not to equate the two, rather it is to indicate the potential casting time and spell slot savings. At low level, Stoneskin is worth the savings of casting nearly 3 same level Cure spells and at high level, it is worth nearly 5. In most long battles this is often true, but possibly not in shorter battles.</p><p></p><p>So, what we have is a defensive spell that is almost always useful and can save up to 3 to 5 actions (in or out of combat), 3 to 5 same level spells, and can be cast before any combat even begins and can still last for multiple combats in a day.</p><p></p><p>That's head and shoulders more defensively potent and useful than Resist Energy or the Cure spells.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3323511, member: 2011"] There is a substantial difference between a spell that protects versus the damage of one specific attack which may or may not occur (and often does not) and an attack which occurs in nearly all combats and often in most rounds. I suspect Resist Energy is often cast and never even comes into play. I doubt the same occurs too often with Stoneskin. So, my argument makes no such suggestion concerning spells which do not give DR. And in the case of other spells that do give DR, such an argument might be sound. For example, Iron Body. However, Iron Body is really high level (8th instead of 4th), lasts only one minute per level, and although it has other advantages over Stoneskin, it also has other disadvantages. On the other hand, curing spells are the yardstick for defensive spell comparison. The point is not to equate the two, rather it is to indicate the potential casting time and spell slot savings. At low level, Stoneskin is worth the savings of casting nearly 3 same level Cure spells and at high level, it is worth nearly 5. In most long battles this is often true, but possibly not in shorter battles. So, what we have is a defensive spell that is almost always useful and can save up to 3 to 5 actions (in or out of combat), 3 to 5 same level spells, and can be cast before any combat even begins and can still last for multiple combats in a day. That's head and shoulders more defensively potent and useful than Resist Energy or the Cure spells. [/QUOTE]
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How Often Does Your Group Cast Stoneskin?
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