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How often does your party fail?
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<blockquote data-quote="avigor" data-source="post: 3626974" data-attributes="member: 48877"><p>Thus far, once. And pretty badly. The most embaressing part? It's all my fault.</p><p></p><p>My char, a cleric, managed to get branded a heretic by a temple of seven gods that worked together for balance (three good, three evil, and one neutral). Each symbol in the form of a letter 'H' on his cheek. Ouch. This happened because he switched gods twice, first due to a "convert or die" situation he was put into while a slave in an arena, second because the danger was over so the charade ended. So yeah, he basically earned it. He also never got back his clerical powers before we quit that campaign because we goofed too bad.</p><p></p><p>Then, he got a mission from that "balanced" church, which told him via a dream that they might help him out if he helped them, to find some guy because he was "out of balance". Kill him. So, I managed to get the group to agree to at least go and find out what exactly this guy is all about. Depending on our info gathering, we were going to either proceed and attempt to kill him or leave him in peace, possibly resulting in divine wrath; we had a paladin in the party, a pregnant half-orc who didn't even know who her deity was, and he was the loudest voice for leaving the guy alone, as would be expected from any paladin.</p><p></p><p>Anyhoot, we ended up finding a farmhouse where demonic activity of some sort had occured, then bumped in to (and almost attacked) the captain of the city guard while still trying to reach the city. That encounter earned us a letter causing us to have a private audience with the local baron, who wasn't our guy. Our guy was the baron's competition. We stupidly asked him for info about the target while in his throne room, while surrounded by visitors, which included a theif who we witnessed having a hand cut off for theivery, meaning that it wasn't just nobility but peasantry as well. Dead silence. After a fumbling explaination, we ended up in a guarded room. Shortly thereafter, an attempt on our lives was made. Only an arcane lock from the party wizard kept us alive through the night; my char got paralyzed by stupidly eating food that was brought to us to try and trick us into paralyzing ourselves into helplessness.</p><p></p><p>After that, we basically got kicked out of the palace, personally met the target, heard that the duke was the actual bad guy, and decided to leave to save us the whole stupid intrigue thing. That was when the DM decided that campaign was over and handed off the screens to the next guy in line; we rotate DM's in this group, and since me and my dad are new, we aren't DMing, at least not yet.</p></blockquote><p></p>
[QUOTE="avigor, post: 3626974, member: 48877"] Thus far, once. And pretty badly. The most embaressing part? It's all my fault. My char, a cleric, managed to get branded a heretic by a temple of seven gods that worked together for balance (three good, three evil, and one neutral). Each symbol in the form of a letter 'H' on his cheek. Ouch. This happened because he switched gods twice, first due to a "convert or die" situation he was put into while a slave in an arena, second because the danger was over so the charade ended. So yeah, he basically earned it. He also never got back his clerical powers before we quit that campaign because we goofed too bad. Then, he got a mission from that "balanced" church, which told him via a dream that they might help him out if he helped them, to find some guy because he was "out of balance". Kill him. So, I managed to get the group to agree to at least go and find out what exactly this guy is all about. Depending on our info gathering, we were going to either proceed and attempt to kill him or leave him in peace, possibly resulting in divine wrath; we had a paladin in the party, a pregnant half-orc who didn't even know who her deity was, and he was the loudest voice for leaving the guy alone, as would be expected from any paladin. Anyhoot, we ended up finding a farmhouse where demonic activity of some sort had occured, then bumped in to (and almost attacked) the captain of the city guard while still trying to reach the city. That encounter earned us a letter causing us to have a private audience with the local baron, who wasn't our guy. Our guy was the baron's competition. We stupidly asked him for info about the target while in his throne room, while surrounded by visitors, which included a theif who we witnessed having a hand cut off for theivery, meaning that it wasn't just nobility but peasantry as well. Dead silence. After a fumbling explaination, we ended up in a guarded room. Shortly thereafter, an attempt on our lives was made. Only an arcane lock from the party wizard kept us alive through the night; my char got paralyzed by stupidly eating food that was brought to us to try and trick us into paralyzing ourselves into helplessness. After that, we basically got kicked out of the palace, personally met the target, heard that the duke was the actual bad guy, and decided to leave to save us the whole stupid intrigue thing. That was when the DM decided that campaign was over and handed off the screens to the next guy in line; we rotate DM's in this group, and since me and my dad are new, we aren't DMing, at least not yet. [/QUOTE]
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