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How often should a Ftr 7 hit a CR 7 opponent?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3472502" data-attributes="member: 15999"><p>Right, I was quoting the guidelines for making a new monster (p. 298), not the actual ACs. </p><p></p><p>If the front-line fighter is hitting only 50% of the time, he's not going to be using Power Attack or Combat Expertise, and so these feats would be reserved for dealing with mooks. I kind of like the image of the heroic fighter and the evil warlord testing out each others' defenses, trying to decide to go all-out or to play it conservatively.</p><p></p><p></p><p>I'm going to stick with 75% as a general rule. That lets the secondary fighters (cleric, rogue, multiclass) be moderately effective, and it lets the fighter play around with Power Attack and Combat Expertise. </p><p></p><p>But there should be exceptions; there should be some equal-CR opponents that are nearly impossible to hit... because NPCs know the spell list and want to live. NPCs built for defense can have MUCH better AC than most monsters. Magic Vestment, Shield of Faith on both armor and shield, Barkskin, Cat's Grace, and Combat Expertise.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3472502, member: 15999"] Right, I was quoting the guidelines for making a new monster (p. 298), not the actual ACs. If the front-line fighter is hitting only 50% of the time, he's not going to be using Power Attack or Combat Expertise, and so these feats would be reserved for dealing with mooks. I kind of like the image of the heroic fighter and the evil warlord testing out each others' defenses, trying to decide to go all-out or to play it conservatively. I'm going to stick with 75% as a general rule. That lets the secondary fighters (cleric, rogue, multiclass) be moderately effective, and it lets the fighter play around with Power Attack and Combat Expertise. But there should be exceptions; there should be some equal-CR opponents that are nearly impossible to hit... because NPCs know the spell list and want to live. NPCs built for defense can have MUCH better AC than most monsters. Magic Vestment, Shield of Faith on both armor and shield, Barkskin, Cat's Grace, and Combat Expertise. [/QUOTE]
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How often should a Ftr 7 hit a CR 7 opponent?
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