Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9526420" data-attributes="member: 6801845"><p>The problem I have with the wording is that "should" implies that it's independent of character choices and, as I explained earlier, player preferences. I've killed off PCs, had my own PC die, had a few TPKs (admittedly none in 5E), had a lot of times where we came close to a TPK (in all editions). In my campaigns if a PC does die, it's not guaranteed they can be brought back. In fact, I can't remember a PC ever being brought back to life other than maybe once or twice with a revivify.</p><p></p><p>However, as others have stated there are many ways for the PCs to fail and death is typically the most boring option. If a PC dies the player just writes up a new character and we all move on. But if the group fails to stop the capture of the artifact that guards the city? The ongoing story of the campaign and change based on this pivot point. Depending on the scope and downstream aftereffects, failure (and success, especially unexpected success) can have dramatic long term consequences. It's one of the reasons I like to have an ongoing campaign world.</p><p></p><p>So if a PC dies it's "Hey, remember Harry the dwarf? Yeah, the dwarf cursed with facial baldness. How did he die again?" Meanwhile failure can make for a fun rallying cry and story turning point "It all makes sense now, but this city fell because we failed. We vow to not fail again! Remember the Omala!"</p></blockquote><p></p>
[QUOTE="Oofta, post: 9526420, member: 6801845"] The problem I have with the wording is that "should" implies that it's independent of character choices and, as I explained earlier, player preferences. I've killed off PCs, had my own PC die, had a few TPKs (admittedly none in 5E), had a lot of times where we came close to a TPK (in all editions). In my campaigns if a PC does die, it's not guaranteed they can be brought back. In fact, I can't remember a PC ever being brought back to life other than maybe once or twice with a revivify. However, as others have stated there are many ways for the PCs to fail and death is typically the most boring option. If a PC dies the player just writes up a new character and we all move on. But if the group fails to stop the capture of the artifact that guards the city? The ongoing story of the campaign and change based on this pivot point. Depending on the scope and downstream aftereffects, failure (and success, especially unexpected success) can have dramatic long term consequences. It's one of the reasons I like to have an ongoing campaign world. So if a PC dies it's "Hey, remember Harry the dwarf? Yeah, the dwarf cursed with facial baldness. How did he die again?" Meanwhile failure can make for a fun rallying cry and story turning point "It all makes sense now, but this city fell because we failed. We vow to not fail again! Remember the Omala!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top