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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="GMMichael" data-source="post: 9526469" data-attributes="member: 6685730"><p>Our OP doesn't clarify the titular question much, except to add that it's related to challenge and deadliness of a campaign. So what we have is . . . what we have (or what I've bothered to dig up from the thread). I guess it boils down to "how often" should PCs die? The "in 5e" part might be inconsequential, or a profound statement on how lame the whole HP/AC/DeathSave system in the 5RD is . . . but anyway. "It depends on luck and choices" isn't a full cop-out, because yes, it often depends on luck and choices, but sometimes a DM doesn't know how to use the kid-gloves, rendering luck and choices moot, so there can be that factor at play. And then there's the aforementioned lame system, which all-but-removes death from the table (intended), also suggesting that luck and choices don't play into the question.</p><p></p><p>My "luck and choices" answer was more to say that "level isn't a factor," but here we are.</p><p></p><p></p><p>I'm trying to wrap my head around this psychology: "my character could die, so I just won't get invested in the character or story." I don't think that's something a DM is likely to face. <em>Especially</em> in D&D 5e/6e. Who is going to spend an hour or more making a character (okay, 30 minutes if it's pre-subclasses) and then not care about it? It's the player who shows up with a three-clicks-online character who is less likely to be invested, and then it's not an issue of "could the character die?" It's an issue of "did the player care in the first place?"</p><p></p><p>When one of my party members, myself included, hits 0 HP between <em>each long rest</em>, that's when I stop caring about my character. When that (or those!) character miraculously survives every time, that's when I stop caring about combat. So I hope the story is engaging, because I've stopped caring about everything else. </p><p></p><p></p><p>So does this genre choice have anything to do with what level the PCs are?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9526469, member: 6685730"] Our OP doesn't clarify the titular question much, except to add that it's related to challenge and deadliness of a campaign. So what we have is . . . what we have (or what I've bothered to dig up from the thread). I guess it boils down to "how often" should PCs die? The "in 5e" part might be inconsequential, or a profound statement on how lame the whole HP/AC/DeathSave system in the 5RD is . . . but anyway. "It depends on luck and choices" isn't a full cop-out, because yes, it often depends on luck and choices, but sometimes a DM doesn't know how to use the kid-gloves, rendering luck and choices moot, so there can be that factor at play. And then there's the aforementioned lame system, which all-but-removes death from the table (intended), also suggesting that luck and choices don't play into the question. My "luck and choices" answer was more to say that "level isn't a factor," but here we are. I'm trying to wrap my head around this psychology: "my character could die, so I just won't get invested in the character or story." I don't think that's something a DM is likely to face. [I]Especially[/I] in D&D 5e/6e. Who is going to spend an hour or more making a character (okay, 30 minutes if it's pre-subclasses) and then not care about it? It's the player who shows up with a three-clicks-online character who is less likely to be invested, and then it's not an issue of "could the character die?" It's an issue of "did the player care in the first place?" When one of my party members, myself included, hits 0 HP between [I]each long rest[/I], that's when I stop caring about my character. When that (or those!) character miraculously survives every time, that's when I stop caring about combat. So I hope the story is engaging, because I've stopped caring about everything else. So does this genre choice have anything to do with what level the PCs are? [/QUOTE]
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