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General Tabletop Discussion
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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9526650" data-attributes="member: 31506"><p>I have a list of options players can select when their character would die, each usable once per party per campaign. They range from being simply knocked out until the next short rest to losing a limb/eye to dying in a blaze of glory (gaining the immediate benefit of a long rest, inspiration, and resistance to all damage with the caveat the character permanently dies at the end of the encounter with no option of resurrection). Its the players choice, and they can use those options to save most NPC's should they choose. A character with revivify, raise dead, reincarnate, etc can use each of those spells once per campaign as well.</p><p></p><p>I'm running a heavily modified Abomination Vaults, we've had two "deaths" thus far by level 5, both due to very bold choices by the players, which is great. One character was incapacitated and required bedrest through the next downtime (and the player played a henchman) after they assassinated the corrupt captain of the guards and another suffered the loss of their most valuable item (a +1 glamoured breastplate) after being smooshed by a golem.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9526650, member: 31506"] I have a list of options players can select when their character would die, each usable once per party per campaign. They range from being simply knocked out until the next short rest to losing a limb/eye to dying in a blaze of glory (gaining the immediate benefit of a long rest, inspiration, and resistance to all damage with the caveat the character permanently dies at the end of the encounter with no option of resurrection). Its the players choice, and they can use those options to save most NPC's should they choose. A character with revivify, raise dead, reincarnate, etc can use each of those spells once per campaign as well. I'm running a heavily modified Abomination Vaults, we've had two "deaths" thus far by level 5, both due to very bold choices by the players, which is great. One character was incapacitated and required bedrest through the next downtime (and the player played a henchman) after they assassinated the corrupt captain of the guards and another suffered the loss of their most valuable item (a +1 glamoured breastplate) after being smooshed by a golem. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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