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General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="tetrasodium" data-source="post: 9527271" data-attributes="member: 93670"><p>Going to start by saying that I did not vote for any of the poll options for reasons similar to those already said. Not even going to pretend that I read the dozen or two pages between this quoted post & the last couple.</p><p></p><p>The disconnect between those discussions and the poll options connected to the OP demonstrates why people say that the <em>game</em> needs to be the thing that is more deadly with the PC's being puled lower on the <em>super</em> hero scale. Unfortunately that lack of support from the game ensures that It's difficult for GM's to even to talk about with a lot of players because it gets reframed & mired in the idea that the mere thought is about killing the PCs more often. Worse still is that even if the players agree to let the GM try the GM's crazy idea those players can still ensure the attempt fails in blatantly unfun ways by refusing to adapt & pointing to the obvious results of continuing to play a more deadly game as if they are still playing the role of kryptonian with a sword/wand.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9527271, member: 93670"] Going to start by saying that I did not vote for any of the poll options for reasons similar to those already said. Not even going to pretend that I read the dozen or two pages between this quoted post & the last couple. The disconnect between those discussions and the poll options connected to the OP demonstrates why people say that the [I]game[/I] needs to be the thing that is more deadly with the PC's being puled lower on the [I]super[/I] hero scale. Unfortunately that lack of support from the game ensures that It's difficult for GM's to even to talk about with a lot of players because it gets reframed & mired in the idea that the mere thought is about killing the PCs more often. Worse still is that even if the players agree to let the GM try the GM's crazy idea those players can still ensure the attempt fails in blatantly unfun ways by refusing to adapt & pointing to the obvious results of continuing to play a more deadly game as if they are still playing the role of kryptonian with a sword/wand. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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