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General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Guest 7037866" data-source="post: 9527284"><p>Did you not see my list upthread?</p><p></p><p>Play RAW according to the design philosophy of 5E (2014 anyway...) and barring insanely bad luck with the dice rolls and/or very poor judgement by players in how they use PC features, after 2nd or 3rd level PCs just don't die IME.</p><p></p><p>This is often countered by the DM making the game potentially more lethal:</p><p></p><p>1. ignoring the encounter design guidelines (which 2024 changed I hear) by using more deadly and beyond deadly encounters</p><p>2. using gritty variants such as spending HD on long rests, changing resting times but keeping time pressure up</p><p>3. nerfing features, spells, etc. (such as <em>leomund's hut</em> and <em>revivify</em></p><p>4. homebrewing classes, features, creatures, etc.</p><p></p><p>The trick is finding the point which brings the game into the balance you want between ease and lethality.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9527284"] Did you not see my list upthread? Play RAW according to the design philosophy of 5E (2014 anyway...) and barring insanely bad luck with the dice rolls and/or very poor judgement by players in how they use PC features, after 2nd or 3rd level PCs just don't die IME. This is often countered by the DM making the game potentially more lethal: 1. ignoring the encounter design guidelines (which 2024 changed I hear) by using more deadly and beyond deadly encounters 2. using gritty variants such as spending HD on long rests, changing resting times but keeping time pressure up 3. nerfing features, spells, etc. (such as [I]leomund's hut[/I] and [I]revivify[/I] 4. homebrewing classes, features, creatures, etc. The trick is finding the point which brings the game into the balance you want between ease and lethality. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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