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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9529510" data-attributes="member: 6921763"><p>I can't see who you are talking to here for... reasons... but I think I know what you are getting at.</p><p></p><p>If I'm understanding correctly, you prefer the player to tell you what their PC is trying to accomplish (goal) and how they are going about it (approach).</p><p>The players should focus on engaging with the in-game fiction (what you call "trying to resolve any problem in context") rather than just explicitly invoking mechanics on their character sheets (what you are referring to as "from the outside").</p><p></p><p>That's how it works at our table, too. As long as the player is <em>reasonably specific </em>about what they want their PC to do, the DM can adjudicate and the play cycle continues. Importantly, no special IRL skill or knowledge is necessary, nor is their any specific benefit for "gaming the DM with persuasive language" or other such concerns that have come up in the past here when this topic comes up.</p><p></p><p>For example, the the DM describes a locked chest in the scene. The player might state: "my rogue will closely examine the lock for traps, without touching it". The DM then decides, in the context of the scene and the stated goal and approach, if a roll is even necessary. All this happens instead of the player stating: "I roll Investigation".</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9529510, member: 6921763"] I can't see who you are talking to here for... reasons... but I think I know what you are getting at. If I'm understanding correctly, you prefer the player to tell you what their PC is trying to accomplish (goal) and how they are going about it (approach). The players should focus on engaging with the in-game fiction (what you call "trying to resolve any problem in context") rather than just explicitly invoking mechanics on their character sheets (what you are referring to as "from the outside"). That's how it works at our table, too. As long as the player is [I]reasonably specific [/I]about what they want their PC to do, the DM can adjudicate and the play cycle continues. Importantly, no special IRL skill or knowledge is necessary, nor is their any specific benefit for "gaming the DM with persuasive language" or other such concerns that have come up in the past here when this topic comes up. For example, the the DM describes a locked chest in the scene. The player might state: "my rogue will closely examine the lock for traps, without touching it". The DM then decides, in the context of the scene and the stated goal and approach, if a roll is even necessary. All this happens instead of the player stating: "I roll Investigation". [/QUOTE]
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