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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9532107" data-attributes="member: 6790260"><p>If you ask the chef to cook your steak medium-rare, area you participating in the cooking of the steak?</p><p></p><p>Or are you simply setting the conditions for how someone else will do all of the cooking?</p><p></p><p></p><p>Are they? Or have they simply said, "Give us something else, chef"? Because, again, there is a difference between accepting or refusing the story created by someone else, and actually being part of <em>making</em> that story.</p><p></p><p></p><p>Sure. That's the heart of "trad" and most forms of "neo-trad." Even when it appears you're making your own choices, you're just choosing from the slate of options provided. You are not actually authoring anything, you are existing within and reacting to the world already created by someone else.</p><p></p><p></p><p>All of a few hours? I mean, I guess, but that's like asking if someone suffering critically low blood sugar enjoys getting a single mouthful of food or water. Like...yes, but it's not enough, and as soon as it's gone, I need more or I need something else.</p><p></p><p></p><p>What matters most for me as a player is the fulfillment of a bigger, grander thing, whether it be individual, player-to-player, or player-to-world. Two sessions where nothing really happens cannot even begin to approach that.</p><p></p><p></p><p>Well, I can't tell you how <em>you</em> should feel. But for me, it would be like if I were carving a statue out of marble, and someone dropped the piece I was working with two days after I had started, shattering it. Yes, I might have enjoyed the few hours I spent on it, but the loss sours the work because it reminds me of the things that can never be fulfilled.</p><p></p><p></p><p>Have I ever even once said it should? I have been explicit in essentially every post that this is NOT for everyone, but that the game should work to at least be <em>compatible</em> with this preference. As it stands, it really isn't.</p><p></p><p></p><p>But I can get "spend time with friends" anywhere. I can get "still playing the same thing" anywhere. I cannot get the culmination of a satisfying, personally-meaningful narrative just anywhere. That's something I can pretty much ONLY get from TTRPGs. That's why I play them, instead of doing a dozen other things instead.</p><p></p><p></p><p>I have only played in one game that lasted more than 4-5 sessions where I knew even <em>most</em> of the other participants, let alone all of them. The vast majority of my gaming has been with loose acquaintances or total strangers.</p><p></p><p></p><p>That's the neat thing. I don't. I play one character. That's all I'm interested in playing.</p><p></p><p></p><p>And I think it is quite commonplace. It may not be the majority, but it isn't some rare obscurity.</p><p></p><p></p><p>Not at all. This is <em>definitely</em> the minority viewpoint, and it has been for some time now. A huge swathe of people who got into D&D via 5e did so because of things like Critical Role, The Adventure Zone, and other D&D podcasts which are VERY character-driven narratives. Further, even people who didn't get in through that avenue instead did so because of video games (including BG3, albeit that came quite late), books/movies (like <em>Lord of the Rings</em>), or quite commonly MMOs, because those are inherently social gaming experiences that are already closely allied to/descended from D&D.</p><p></p><p>People get attached to their characters pretty quickly. It's quite natural. Most people do not take such a hardcore pawn stance position.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9532107, member: 6790260"] If you ask the chef to cook your steak medium-rare, area you participating in the cooking of the steak? Or are you simply setting the conditions for how someone else will do all of the cooking? Are they? Or have they simply said, "Give us something else, chef"? Because, again, there is a difference between accepting or refusing the story created by someone else, and actually being part of [I]making[/I] that story. Sure. That's the heart of "trad" and most forms of "neo-trad." Even when it appears you're making your own choices, you're just choosing from the slate of options provided. You are not actually authoring anything, you are existing within and reacting to the world already created by someone else. All of a few hours? I mean, I guess, but that's like asking if someone suffering critically low blood sugar enjoys getting a single mouthful of food or water. Like...yes, but it's not enough, and as soon as it's gone, I need more or I need something else. What matters most for me as a player is the fulfillment of a bigger, grander thing, whether it be individual, player-to-player, or player-to-world. Two sessions where nothing really happens cannot even begin to approach that. Well, I can't tell you how [I]you[/I] should feel. But for me, it would be like if I were carving a statue out of marble, and someone dropped the piece I was working with two days after I had started, shattering it. Yes, I might have enjoyed the few hours I spent on it, but the loss sours the work because it reminds me of the things that can never be fulfilled. Have I ever even once said it should? I have been explicit in essentially every post that this is NOT for everyone, but that the game should work to at least be [I]compatible[/I] with this preference. As it stands, it really isn't. But I can get "spend time with friends" anywhere. I can get "still playing the same thing" anywhere. I cannot get the culmination of a satisfying, personally-meaningful narrative just anywhere. That's something I can pretty much ONLY get from TTRPGs. That's why I play them, instead of doing a dozen other things instead. I have only played in one game that lasted more than 4-5 sessions where I knew even [I]most[/I] of the other participants, let alone all of them. The vast majority of my gaming has been with loose acquaintances or total strangers. That's the neat thing. I don't. I play one character. That's all I'm interested in playing. And I think it is quite commonplace. It may not be the majority, but it isn't some rare obscurity. Not at all. This is [I]definitely[/I] the minority viewpoint, and it has been for some time now. A huge swathe of people who got into D&D via 5e did so because of things like Critical Role, The Adventure Zone, and other D&D podcasts which are VERY character-driven narratives. Further, even people who didn't get in through that avenue instead did so because of video games (including BG3, albeit that came quite late), books/movies (like [I]Lord of the Rings[/I]), or quite commonly MMOs, because those are inherently social gaming experiences that are already closely allied to/descended from D&D. People get attached to their characters pretty quickly. It's quite natural. Most people do not take such a hardcore pawn stance position. [/QUOTE]
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