Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9532142" data-attributes="member: 29398"><p>Given as I'm usually at a restaurant specifically so someone else can do the cooking, I'm not sure how this maps to what we're talking about.</p><p></p><p>You're both. You're existing within and reacting to the world already created by someone else, and at the same time you're authoring something whenever you (in-character) force that world to react to you and what you do.</p><p></p><p>See below...look for the '***' mark...</p><p></p><p>Must be nice. The great majority of the contact I have with friends these days is through the games we play in or run. Even when we gather for a party, odds are someone will end up running a gonzo one-off D&D game.</p><p></p><p>This does explain some of your stances, to an extent.</p><p></p><p>Man, you'd hate my campaigns where there's almost always more than one party in the field at the same in-game time, meaning you have to have multiple characters if only because one character can't be in muptiple places at once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*** That's just it: in the moment, for me it's (ideally) not pawn stance. I'd rather be as immersed in the character I'm playing as I can, while that character is alive and in play. It ain't always perfect, but good enough is good enough. And that's where the enjoyment comes from if there's to be any: that in-the-moment play of the character.</p><p></p><p>However, I'm also capable of very quickly - as in, almost immediately - pivoting out of that immersion in order to become immersed in another character if that's what's needed to keep me in the game, e.g. when my character's died and I need to roll up a replacement. I'm also capable of bouncing from character to character in the same scene and becoming at least somewhat immersed in each; this a skill learned through 40 years of DMing where one often has to characterize and roleplay numerous NPCs within a short time, and it comes in very handy when playing two characters in the same party (a common thing here).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9532142, member: 29398"] Given as I'm usually at a restaurant specifically so someone else can do the cooking, I'm not sure how this maps to what we're talking about. You're both. You're existing within and reacting to the world already created by someone else, and at the same time you're authoring something whenever you (in-character) force that world to react to you and what you do. See below...look for the '***' mark... Must be nice. The great majority of the contact I have with friends these days is through the games we play in or run. Even when we gather for a party, odds are someone will end up running a gonzo one-off D&D game. This does explain some of your stances, to an extent. Man, you'd hate my campaigns where there's almost always more than one party in the field at the same in-game time, meaning you have to have multiple characters if only because one character can't be in muptiple places at once. :) *** That's just it: in the moment, for me it's (ideally) not pawn stance. I'd rather be as immersed in the character I'm playing as I can, while that character is alive and in play. It ain't always perfect, but good enough is good enough. And that's where the enjoyment comes from if there's to be any: that in-the-moment play of the character. However, I'm also capable of very quickly - as in, almost immediately - pivoting out of that immersion in order to become immersed in another character if that's what's needed to keep me in the game, e.g. when my character's died and I need to roll up a replacement. I'm also capable of bouncing from character to character in the same scene and becoming at least somewhat immersed in each; this a skill learned through 40 years of DMing where one often has to characterize and roleplay numerous NPCs within a short time, and it comes in very handy when playing two characters in the same party (a common thing here). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top