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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9533559" data-attributes="member: 29398"><p>Good for those DMs. They have my approval. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, after a few of these TPKs happened did you do anything in subsequent campaigns to prepare for it possibly happening again, and take steps to help ensure it did not? As in one or more of:</p><p></p><p>--- playing a character with decent stealth and hiding skills (to aid in escaping bad situations)</p><p>--- playing a character willing to put self-preservation, if not first, at least high on the priority list</p><p>--- or, on the flip side, playing a truly heroic character willing to lay down its life so others in the party could escape</p><p>--- having an in-character conversation with the rest of the party, before hitting the field, as to some rudimentary survival and party-continuation strategies</p><p></p><p>Most if not all TPKs happen for one of three reasons:</p><p></p><p>1 - the DM throws overwhelming foes at the party (uncommon; a brand new DM might do this once or twice by mistake, then it doesn't happen again unless the DM's an asshat)</p><p>2 - the players luck just flat runs out and there's no escape (rare; but it happens, one of these was my only-ever TPK)</p><p>3 - the players are too stubborn to retreat, flee, or abandon their fallen (common; and also 100% preventable)</p><p></p><p>I'll accept reason 1 now and then from a brand new DM, they gotta learn somehow; and random chance dictates reason 2 is going to happen sooner or later if you keep doing this long enough.</p><p></p><p>But I have no sympathy whatsoever for reason 3. If the players are going to be that stubborn or that foolish I'll gladly keep killing their characters off over and over again: players gotta learn too, in this case that discretion really is sometimes the better part of valour.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9533559, member: 29398"] Good for those DMs. They have my approval. :) That said, after a few of these TPKs happened did you do anything in subsequent campaigns to prepare for it possibly happening again, and take steps to help ensure it did not? As in one or more of: --- playing a character with decent stealth and hiding skills (to aid in escaping bad situations) --- playing a character willing to put self-preservation, if not first, at least high on the priority list --- or, on the flip side, playing a truly heroic character willing to lay down its life so others in the party could escape --- having an in-character conversation with the rest of the party, before hitting the field, as to some rudimentary survival and party-continuation strategies Most if not all TPKs happen for one of three reasons: 1 - the DM throws overwhelming foes at the party (uncommon; a brand new DM might do this once or twice by mistake, then it doesn't happen again unless the DM's an asshat) 2 - the players luck just flat runs out and there's no escape (rare; but it happens, one of these was my only-ever TPK) 3 - the players are too stubborn to retreat, flee, or abandon their fallen (common; and also 100% preventable) I'll accept reason 1 now and then from a brand new DM, they gotta learn somehow; and random chance dictates reason 2 is going to happen sooner or later if you keep doing this long enough. But I have no sympathy whatsoever for reason 3. If the players are going to be that stubborn or that foolish I'll gladly keep killing their characters off over and over again: players gotta learn too, in this case that discretion really is sometimes the better part of valour. [/QUOTE]
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