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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Vaalingrade" data-source="post: 9534119" data-attributes="member: 82524"><p>Not wanting one specific outcome is not the same as denying other outcomes.</p><p></p><p>People who don't understand the position of not wanting character death always seem to either completely ignore or pay lip service to push aside the fact the death needs not be on the table to have other outcomes, failure states, etc.</p><p></p><p>The point of the rules and the dice are, as they've always actually been: about fairness. We're playing pretend, and the rules are there to stop things being made up on the spot that makes things unfair. Like how back when playing pretend as kids, we'd insist our friends didn't hit us because we had a force field.</p><p></p><p>But that doesn't mean it's not still a game of pretend and there's some things we don't want to pretend-- like wasting two hours of character creation because someone completely unrelated to our game and our table has bought into the modern idea that death is the only stake that matters in media because some writers forty years ago got lazy, justified it with a bunch of philosophical nonsense around death and that's been infecting us as a culture ever since.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9534119, member: 82524"] Not wanting one specific outcome is not the same as denying other outcomes. People who don't understand the position of not wanting character death always seem to either completely ignore or pay lip service to push aside the fact the death needs not be on the table to have other outcomes, failure states, etc. The point of the rules and the dice are, as they've always actually been: about fairness. We're playing pretend, and the rules are there to stop things being made up on the spot that makes things unfair. Like how back when playing pretend as kids, we'd insist our friends didn't hit us because we had a force field. But that doesn't mean it's not still a game of pretend and there's some things we don't want to pretend-- like wasting two hours of character creation because someone completely unrelated to our game and our table has bought into the modern idea that death is the only stake that matters in media because some writers forty years ago got lazy, justified it with a bunch of philosophical nonsense around death and that's been infecting us as a culture ever since. [/QUOTE]
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