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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Chaosmancer" data-source="post: 9534594" data-attributes="member: 6801228"><p>I'm still back on page 45. Not likely to catch up today as I'm splitting my attention between a few different focuses. There really seems to be nothing new to add to the conversation. People deride what they see as an easy game because they can't as easily kill characters for not playing the way they want them to. </p><p></p><p>Because, yes, that is pretty much what the argument boils down to. Every time you say "well, they should only die if they make mistakes" you are saying that they should die if they don't make the decision you think is optimal in the moment. </p><p></p><p>But, one thing I do have to add to this conversation that I usually don't, is a recent play-by-post battle involving a full party. And I think this is a rather interesting example to bring forth. </p><p></p><p><strong><u>Enemies</u></strong>: </p><p>x3 Gnolls with 25 hp and 15 AC each. </p><p>A Druid with some Harengon bunny hops CR 2, 30hp, 16 AC</p><p>x2 GnollFlesh Gnawers with 30 hp and 15 AC</p><p>A modified Chamberlain of Zuggtmoy to represent a massive Awakened Shrieker. 50 hp and 13 AC</p><p></p><p>By my calculation, this was about 1,150 xp which for 5 PCs at level 3 puts it just slightly above a moderate difficulty encounter. </p><p></p><p><strong><u>PCs</u></strong>:</p><p>Fathomless Warlock - 24 hp</p><p>Dance Bard - 24 hp</p><p>Berserker Barbarian - 35 hp</p><p>Psi-Warrior - 37 hp</p><p>Life Cleric - 27 hp</p><p></p><p>Now, I don't have the patience atm to go through and get everyone's precise hp and exactly who cast what, but here is a general sense of that battle. </p><p></p><p>Both the Fighter and the Barbarian got close to going down, the Bard and Warlock were injured. The Cleric spent most of their 1st level spell slots, the Warlock used half their spells and abilities, the Dance bard used a handful of spells and most if not all of their bardic inspirations. </p><p></p><p>So... this was a single fight, in a single room of a dungeon. And not a hard fight, per the rules. Yet, the party got wrung pretty dry. So how does this make sense with the claims of the game being too easy? </p><p></p><p>Guarantee, someone is going to claim that it was all bad tactics on the party's part. But if poor tactics got them pretty well bloodied... and that's too easy... then the implication is that if you don't play with Navy Seal level coordination and planning, with absolutely no mistakes, then someone should die in battle. Which seems like a silly claim to make.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9534594, member: 6801228"] I'm still back on page 45. Not likely to catch up today as I'm splitting my attention between a few different focuses. There really seems to be nothing new to add to the conversation. People deride what they see as an easy game because they can't as easily kill characters for not playing the way they want them to. Because, yes, that is pretty much what the argument boils down to. Every time you say "well, they should only die if they make mistakes" you are saying that they should die if they don't make the decision you think is optimal in the moment. But, one thing I do have to add to this conversation that I usually don't, is a recent play-by-post battle involving a full party. And I think this is a rather interesting example to bring forth. [B][U]Enemies[/U][/B]: x3 Gnolls with 25 hp and 15 AC each. A Druid with some Harengon bunny hops CR 2, 30hp, 16 AC x2 GnollFlesh Gnawers with 30 hp and 15 AC A modified Chamberlain of Zuggtmoy to represent a massive Awakened Shrieker. 50 hp and 13 AC By my calculation, this was about 1,150 xp which for 5 PCs at level 3 puts it just slightly above a moderate difficulty encounter. [B][U]PCs[/U][/B]: Fathomless Warlock - 24 hp Dance Bard - 24 hp Berserker Barbarian - 35 hp Psi-Warrior - 37 hp Life Cleric - 27 hp Now, I don't have the patience atm to go through and get everyone's precise hp and exactly who cast what, but here is a general sense of that battle. Both the Fighter and the Barbarian got close to going down, the Bard and Warlock were injured. The Cleric spent most of their 1st level spell slots, the Warlock used half their spells and abilities, the Dance bard used a handful of spells and most if not all of their bardic inspirations. So... this was a single fight, in a single room of a dungeon. And not a hard fight, per the rules. Yet, the party got wrung pretty dry. So how does this make sense with the claims of the game being too easy? Guarantee, someone is going to claim that it was all bad tactics on the party's part. But if poor tactics got them pretty well bloodied... and that's too easy... then the implication is that if you don't play with Navy Seal level coordination and planning, with absolutely no mistakes, then someone should die in battle. Which seems like a silly claim to make. [/QUOTE]
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