Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9534648" data-attributes="member: 6790260"><p>Precisely.</p><p></p><p>[USER=7048249]@adrianthebard[/USER]: Do you <em>genuinely</em> believe that a D&D game that doesn't include deaths that are (again, <em>specifically all three</em> of) random, AND permanent, AND irrevocable, is literally just instant-win no-threat no-effort absolutely 100% always?</p><p></p><p>Random meaning caused by crap luck, not because of a stupid decision that was specifically called out for being a stupid decision, nor for intentionally going up against an opponent the player knows is extremely dangerous, nor for making a heroic last stand etc. Permanent meaning the death isn't going to "go away on its own" (like what happened to Gandalf), but is instead just how things are gonna be from now on. And irrevocable meaning that the players can't <em>do</em> anything to fix the death. Any death that lacks any one of these properties (e.g. it isn't random, or it isn't permanent, or it isn't irrevocable) is a-okay by me, and I've put in a <em>lot</em> of effort to ensure that nearly all potential deaths would be either not permanent or not irrevocable.</p><p></p><p>So, to ask the question again: When I ONLY excise deaths that are random, AND permanent, AND irrevocable, do you <em>really</em>, genuinely believe that that one change suddenly turns everything into an instant-win no-effort experience?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9534648, member: 6790260"] Precisely. [USER=7048249]@adrianthebard[/USER]: Do you [I]genuinely[/I] believe that a D&D game that doesn't include deaths that are (again, [I]specifically all three[/I] of) random, AND permanent, AND irrevocable, is literally just instant-win no-threat no-effort absolutely 100% always? Random meaning caused by crap luck, not because of a stupid decision that was specifically called out for being a stupid decision, nor for intentionally going up against an opponent the player knows is extremely dangerous, nor for making a heroic last stand etc. Permanent meaning the death isn't going to "go away on its own" (like what happened to Gandalf), but is instead just how things are gonna be from now on. And irrevocable meaning that the players can't [I]do[/I] anything to fix the death. Any death that lacks any one of these properties (e.g. it isn't random, or it isn't permanent, or it isn't irrevocable) is a-okay by me, and I've put in a [I]lot[/I] of effort to ensure that nearly all potential deaths would be either not permanent or not irrevocable. So, to ask the question again: When I ONLY excise deaths that are random, AND permanent, AND irrevocable, do you [I]really[/I], genuinely believe that that one change suddenly turns everything into an instant-win no-effort experience? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top