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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="Autumnal" data-source="post: 9534688" data-attributes="member: 6671663"><p>We gave the subject a lot of space in 1st edition Adventure’s GMing chapter because we’d seen too many cases of people who genuinely wanted to have good pulp fun with Justice Inc and the like, but ran it exactly the way they’d run anything else. We wanted to get them realizing that pulp adventure includes characters and antagonists alike frequently doing ill-considered, unwise things in the face of sensible alternatives, and that Game therefore need to let it happen, to reward players going off impulsively rather than spending a half hour or more working out the minutiae of sensible, prudent plans. Players who zip into action are doing it right for pulp, and the GM needs to make it worth their while. And this is hard for people with habits built up through long experience, even when they really want to. </p><p></p><p>The overall environment is better now for genres that should reward anti-careful behavior, but it’s definitely not a solved problem.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9534688, member: 6671663"] We gave the subject a lot of space in 1st edition Adventure’s GMing chapter because we’d seen too many cases of people who genuinely wanted to have good pulp fun with Justice Inc and the like, but ran it exactly the way they’d run anything else. We wanted to get them realizing that pulp adventure includes characters and antagonists alike frequently doing ill-considered, unwise things in the face of sensible alternatives, and that Game therefore need to let it happen, to reward players going off impulsively rather than spending a half hour or more working out the minutiae of sensible, prudent plans. Players who zip into action are doing it right for pulp, and the GM needs to make it worth their while. And this is hard for people with habits built up through long experience, even when they really want to. The overall environment is better now for genres that should reward anti-careful behavior, but it’s definitely not a solved problem. [/QUOTE]
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How Often Should a PC Die in D&D 5e?
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