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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9534789" data-attributes="member: 6790260"><p>1. Doesn't prevent what I described. It <em>at best</em> acts as a maybe-useful mitigator. I've still seen character deaths. We almost had three in just the Phandelver game I played in!</p><p>2. Only helps if the party actually has it and is at least level 5, and less than a minute has passed since the death. Guess how all the groups I've seen (near-)TPKs fared on that front! Barring DM intervention, of course.</p><p>3. Only helps if the party actually has it (it's Druid only, so it's relatively rare) <em>and</em> reaches at least character level 9 <em>and</em> still has part of the body. So, endgame-only spell for most campaigns! Barring DM intervention, of course.</p><p>4. More widely available, but still a level 5 spell, so endgame-only, barring DM intervention, of course. (Noticing a trend here?) Further, worse than <em>reincarnate</em>, you need to have the whole body. Any missing pieces don't revive.</p><p>5. Level 7 spell, so better hope your campaign breaks past the typical max level barrier and actually reaches level 13. Or....well, I'm probably sounding like a broken record now. It does work with only a part of the original body though.</p><p>6. 17th level, baby! As in, the <em>one</em> 9th level spell a character gets to cast each <em>day</em>. But it has the fewest restrictions.</p><p></p><p>Oh, and I completely ignored the 300 GP worth of diamonds (<em>revivify</em>), 1000+ GP worth of rare oils (<em>reincarnate</em>), 500 GP worth of diamonds (<em>raise dead</em>), 1000+ GP worth of diamonds (<em>resurrection</em>), and <strong>25,000+</strong> GP worth of diamonds (<em>true resurrection</em>) that would be required here.</p><p></p><p>These things aren't impossible by any means...once a party has actually gotten started and done an adventure or two. But there's plenty of reasons why #1 would do absolutely nothing to save a character's life (been there, done that, had at least two TPKs where I <em>was</em> the player trying to save the party with healing spells and abilities), and party comp + not being high enough level are MORE than enough to completely nix the rest of the list. Especially with 5e, where DMs spool out the earliest levels for ridiculously long amounts of time, directly against what the rules and advice suggest.</p><p></p><p>So. Again. What actions can the characters take which <strong><em><u>ensure</u></em></strong> that there will be no deaths that are simultaneously random and permanent and irrevocable?</p><p></p><p></p><p>No. My premise is that players are more engaged when they feel they can confidently take risks without being shuffled back to square 1. That is, by all evidence I have ever seen, demonstrably true. Hence, </p><p></p><p>The things you cited above? Yes! Those absolutely are things <em>players</em> can do to deal with this....if the game context permits it. Many game contexts don't. Hence, I take steps. What happens, for example, if it is <em>the party healer</em> who dies? Few groups have two or more characters that can cast the spells mentioned (especially since only two classes can cast the vast majority of them, Bard and Cleric). What happens if the <em>Cleric</em> bites the dust when nobody else can save them?</p><p></p><p>I speak of what I can do as GM because I don't know what each individual player will have. I work in advance to address the possible gaps, so that any precautions <em>they</em> take are over and above that. It never hurts to have backups, right?</p><p></p><p>There is no rejecting of realities here.</p><p></p><p></p><p>....have you not noticed how I have said, <em>over and over and over and over again</em>, that this is FOR ME and FOR PEOPLE LIKE ME? It isn't for everyone. I've explicitly said that. I've said it at least half a dozen time JUST in this thread. I've already had a previous person act like I was making pronouncements for all of gamer-kind and emphasized to them that this is for SOME folks, not ALL folks.</p><p></p><p>So maybe instead of casting aspersions and accusing me of trying to pass judgment on everyone else, <em>maybe just maybe</em>, look at what you've said vs what I've said and ask, "Who is actually making pronouncements for all gamers here?" Because I can assure you, it isn't me. I'll dig up the quotes if you really want them. It'll take forever, but I'm happy to oblige.</p><p></p><p></p><p>Firstly: Again, totally unnecessary hostility and jabs. Why? What do you gain by doing this?</p><p></p><p>Second: Nope! I'm talking about BOTH my DW game, AND how I would run D&D if I ran D&D!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9534789, member: 6790260"] 1. Doesn't prevent what I described. It [I]at best[/I] acts as a maybe-useful mitigator. I've still seen character deaths. We almost had three in just the Phandelver game I played in! 2. Only helps if the party actually has it and is at least level 5, and less than a minute has passed since the death. Guess how all the groups I've seen (near-)TPKs fared on that front! Barring DM intervention, of course. 3. Only helps if the party actually has it (it's Druid only, so it's relatively rare) [I]and[/I] reaches at least character level 9 [I]and[/I] still has part of the body. So, endgame-only spell for most campaigns! Barring DM intervention, of course. 4. More widely available, but still a level 5 spell, so endgame-only, barring DM intervention, of course. (Noticing a trend here?) Further, worse than [I]reincarnate[/I], you need to have the whole body. Any missing pieces don't revive. 5. Level 7 spell, so better hope your campaign breaks past the typical max level barrier and actually reaches level 13. Or....well, I'm probably sounding like a broken record now. It does work with only a part of the original body though. 6. 17th level, baby! As in, the [I]one[/I] 9th level spell a character gets to cast each [I]day[/I]. But it has the fewest restrictions. Oh, and I completely ignored the 300 GP worth of diamonds ([I]revivify[/I]), 1000+ GP worth of rare oils ([I]reincarnate[/I]), 500 GP worth of diamonds ([I]raise dead[/I]), 1000+ GP worth of diamonds ([I]resurrection[/I]), and [B]25,000+[/B] GP worth of diamonds ([I]true resurrection[/I]) that would be required here. These things aren't impossible by any means...once a party has actually gotten started and done an adventure or two. But there's plenty of reasons why #1 would do absolutely nothing to save a character's life (been there, done that, had at least two TPKs where I [I]was[/I] the player trying to save the party with healing spells and abilities), and party comp + not being high enough level are MORE than enough to completely nix the rest of the list. Especially with 5e, where DMs spool out the earliest levels for ridiculously long amounts of time, directly against what the rules and advice suggest. So. Again. What actions can the characters take which [B][I][U]ensure[/U][/I][/B] that there will be no deaths that are simultaneously random and permanent and irrevocable? No. My premise is that players are more engaged when they feel they can confidently take risks without being shuffled back to square 1. That is, by all evidence I have ever seen, demonstrably true. Hence, The things you cited above? Yes! Those absolutely are things [I]players[/I] can do to deal with this....if the game context permits it. Many game contexts don't. Hence, I take steps. What happens, for example, if it is [I]the party healer[/I] who dies? Few groups have two or more characters that can cast the spells mentioned (especially since only two classes can cast the vast majority of them, Bard and Cleric). What happens if the [I]Cleric[/I] bites the dust when nobody else can save them? I speak of what I can do as GM because I don't know what each individual player will have. I work in advance to address the possible gaps, so that any precautions [I]they[/I] take are over and above that. It never hurts to have backups, right? There is no rejecting of realities here. ....have you not noticed how I have said, [I]over and over and over and over again[/I], that this is FOR ME and FOR PEOPLE LIKE ME? It isn't for everyone. I've explicitly said that. I've said it at least half a dozen time JUST in this thread. I've already had a previous person act like I was making pronouncements for all of gamer-kind and emphasized to them that this is for SOME folks, not ALL folks. So maybe instead of casting aspersions and accusing me of trying to pass judgment on everyone else, [I]maybe just maybe[/I], look at what you've said vs what I've said and ask, "Who is actually making pronouncements for all gamers here?" Because I can assure you, it isn't me. I'll dig up the quotes if you really want them. It'll take forever, but I'm happy to oblige. Firstly: Again, totally unnecessary hostility and jabs. Why? What do you gain by doing this? Second: Nope! I'm talking about BOTH my DW game, AND how I would run D&D if I ran D&D! [/QUOTE]
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