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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9534896" data-attributes="member: 6790260"><p>Correct. That would be why I used examples earlier where a team had a horrible season, or even a <em>pair</em> of horrible seasons, and yet the team still kept going. Indeed, I used the example of one where the very first two seasons the team played were utterly terrible, 26 consecutive games without a victory! Yet they kept playing and the team still exists today, almost 50 years later.</p><p></p><p>If the player doesn't want to make a new character, there are things both they and I can do to address that.</p><p></p><p>I can't know what specific classes people will play, nor how quickly they'll advance, nor what resources they'll encounter. Hence, it behooves me to prepare for the possibility that something they genuinely couldn't do anything about happens. Those preparations will continue to serve even after there's something the players CAN do about a death, so they aren't wasted, they're just another tool left in the toolbox.</p><p></p><p>Naturally, as part of this, I expect the players to meet me halfway. Treating this as "oh, so I can just do whatever wild insane crap I want and never ever suffer for it?! AWESOME!!" is one of the most efficient ways to piss me off royally. As I said before, I don't like being used, and I absolutely consider such behavior a form of being used. This is a gesture of goodwill from DM to player, ensuring that even if there are serious, permanent, unpleasant consequences, they <em>can</em> continue playing their PCs.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9534896, member: 6790260"] Correct. That would be why I used examples earlier where a team had a horrible season, or even a [I]pair[/I] of horrible seasons, and yet the team still kept going. Indeed, I used the example of one where the very first two seasons the team played were utterly terrible, 26 consecutive games without a victory! Yet they kept playing and the team still exists today, almost 50 years later. If the player doesn't want to make a new character, there are things both they and I can do to address that. I can't know what specific classes people will play, nor how quickly they'll advance, nor what resources they'll encounter. Hence, it behooves me to prepare for the possibility that something they genuinely couldn't do anything about happens. Those preparations will continue to serve even after there's something the players CAN do about a death, so they aren't wasted, they're just another tool left in the toolbox. Naturally, as part of this, I expect the players to meet me halfway. Treating this as "oh, so I can just do whatever wild insane crap I want and never ever suffer for it?! AWESOME!!" is one of the most efficient ways to piss me off royally. As I said before, I don't like being used, and I absolutely consider such behavior a form of being used. This is a gesture of goodwill from DM to player, ensuring that even if there are serious, permanent, unpleasant consequences, they [I]can[/I] continue playing their PCs. [/QUOTE]
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