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*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="tetrasodium" data-source="post: 9534933" data-attributes="member: 93670"><p>I think that the trouble with all of that bolded bit is that the context matters & that context makes it an unreasonable foot in the door wedge issue assumption that villainizes half the discussion. There really are not too many scenarios<u><em> in d&d</em></u> where a dead PC amounts to make a new PC. Those situations tend to be things like these:</p><p></p><p>Putting them in spoiler because <em>all</em> of these types of scenarios can be shut down into being technically permanent with "the player wants a new PC" or "the player doesn't <em>want </em>to work with the GM/ the GM doesn't feel like the player's efforts at working with them are reasonable", but that leads into a totally different set of discussions. <em>Those </em>discussions have nothing to do with death of a PC or that PC death being permanent.</p><p>[spoiler]</p><ul> <li data-xf-list-type="ul">Meatgrinder game with a dcc funnel style of play....<ul> <li data-xf-list-type="ul">and? That is the whole point of such a play style. A player who made a big backstory or heavily invested in a PC joining such a game has missed the point & should put more effort into understanding the table/non-d&d game they are joining going forward. This one can be ignored because the problem is 100% a misunderstanding on the player's part.</li> </ul></li> <li data-xf-list-type="ul">Alice's Low level PC killed during a low level adventure when they or the party lacks funds they are willing to spend on brining Alice's PC back.<ul> <li data-xf-list-type="ul">Alice & the party has likely learned an important lesson in self preservation <em>and </em>there are still generally ways that would allow her PC to be returned such as reaching out to someone at the local church/wealthy questgiver/etc to trade favors like service & longer term repayment after getting a raise dead or similar on credit. With a low level PC this kind of thing is often a bit of handwaving that many GM's will allow simply because it moves things forward & creates a huge possible plot/adventure hook to be used later</li> </ul></li> <li data-xf-list-type="ul">Bob's <em><u>high </u></em>level PC dies & the body is an unrecoverable pile of ash or whatever<ul> <li data-xf-list-type="ul">Once again Bob has learned an important lesson in self preservation because giving the cleric a severed & regenerated toe/finger/ear or keeping one safe back at home allows his PC to be returned later. Back when PCs leveled much slower it was reasonably common for parties to get access to spells like regenerate & gather a bunch of fingers or whatever for safe storage.</li> </ul></li> <li data-xf-list-type="ul">Dawn Just joined a one shot & her PC dies but bringing it back would result in derailing the one shot into a full on campaign.<ul> <li data-xf-list-type="ul">Once again... and? It's a one shot, the game's not likely to be significantly impacted if she rolls up a new PC or asks the GM if she can do something like change the name of her PC & be found after/during the next combat. If those options are not acceptable because she's too invested in the PC she brought to a short lived one shot type game it's a problem with her having the wrong expectations or understanding of the term "one shot" & she can do better at bringing the right expectations to future one shots</li> </ul></li> <li data-xf-list-type="ul">Edward in an AL type game where nobody in the party can raise dead or similar.<ul> <li data-xf-list-type="ul">The AL rules have a section about PC's being revived. Pretty much just revive the PC between sessions. IME with running AL twice a week for years that or similar could even be done mid session just because it doesn't really matter within the framework of what AL allows for character development & deviation from the adventure. Pretty sure at least one "season" even had a sidebar about monsters taking a magic item or similar & leaving the assumed dead PC to wake up later with a lighter pack.</li> </ul></li> <li data-xf-list-type="ul">Nina's PC helps with an alchemy experiment & rolls a 1?<ul> <li data-xf-list-type="ul"><a href="https://www.youtube.com/watch?v=b1AIAyzeT7I" target="_blank"><img class="smilie smilie--emoji" alt="😭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62d.png" title="Loudly crying face :sob:" data-shortname=":sob:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62d.png" title="Loudly crying face :sob:" data-shortname=":sob:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62d.png" title="Loudly crying face :sob:" data-shortname=":sob:" loading="lazy" width="64" height="64" />It hurts... Call Scar?<img class="smilie smilie--emoji" alt="😭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62d.png" title="Loudly crying face :sob:" data-shortname=":sob:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62d.png" title="Loudly crying face :sob:" data-shortname=":sob:" loading="lazy" width="64" height="64" />.</a> Talk to the GM after because that's a huge development with lots of possible room for character growth even if it's not the growth that was expected many sessions ago.</li> </ul></li> </ul><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9534933, member: 93670"] I think that the trouble with all of that bolded bit is that the context matters & that context makes it an unreasonable foot in the door wedge issue assumption that villainizes half the discussion. There really are not too many scenarios[U][I] in d&d[/I][/U] where a dead PC amounts to make a new PC. Those situations tend to be things like these: Putting them in spoiler because [I]all[/I] of these types of scenarios can be shut down into being technically permanent with "the player wants a new PC" or "the player doesn't [I]want [/I]to work with the GM/ the GM doesn't feel like the player's efforts at working with them are reasonable", but that leads into a totally different set of discussions. [I]Those [/I]discussions have nothing to do with death of a PC or that PC death being permanent. [spoiler] [LIST] [*]Meatgrinder game with a dcc funnel style of play.... [LIST] [*]and? That is the whole point of such a play style. A player who made a big backstory or heavily invested in a PC joining such a game has missed the point & should put more effort into understanding the table/non-d&d game they are joining going forward. This one can be ignored because the problem is 100% a misunderstanding on the player's part. [/LIST] [*]Alice's Low level PC killed during a low level adventure when they or the party lacks funds they are willing to spend on brining Alice's PC back. [LIST] [*]Alice & the party has likely learned an important lesson in self preservation [I]and [/I]there are still generally ways that would allow her PC to be returned such as reaching out to someone at the local church/wealthy questgiver/etc to trade favors like service & longer term repayment after getting a raise dead or similar on credit. With a low level PC this kind of thing is often a bit of handwaving that many GM's will allow simply because it moves things forward & creates a huge possible plot/adventure hook to be used later [/LIST] [*]Bob's [I][U]high [/U][/I]level PC dies & the body is an unrecoverable pile of ash or whatever [LIST] [*]Once again Bob has learned an important lesson in self preservation because giving the cleric a severed & regenerated toe/finger/ear or keeping one safe back at home allows his PC to be returned later. Back when PCs leveled much slower it was reasonably common for parties to get access to spells like regenerate & gather a bunch of fingers or whatever for safe storage. [/LIST] [*]Dawn Just joined a one shot & her PC dies but bringing it back would result in derailing the one shot into a full on campaign. [LIST] [*]Once again... and? It's a one shot, the game's not likely to be significantly impacted if she rolls up a new PC or asks the GM if she can do something like change the name of her PC & be found after/during the next combat. If those options are not acceptable because she's too invested in the PC she brought to a short lived one shot type game it's a problem with her having the wrong expectations or understanding of the term "one shot" & she can do better at bringing the right expectations to future one shots [/LIST] [*]Edward in an AL type game where nobody in the party can raise dead or similar. [LIST] [*]The AL rules have a section about PC's being revived. Pretty much just revive the PC between sessions. IME with running AL twice a week for years that or similar could even be done mid session just because it doesn't really matter within the framework of what AL allows for character development & deviation from the adventure. Pretty sure at least one "season" even had a sidebar about monsters taking a magic item or similar & leaving the assumed dead PC to wake up later with a lighter pack. [/LIST] [*]Nina's PC helps with an alchemy experiment & rolls a 1? [LIST] [*][URL='https://www.youtube.com/watch?v=b1AIAyzeT7I']😭😭😭It hurts... Call Scar?😭😭.[/URL] Talk to the GM after because that's a huge development with lots of possible room for character growth even if it's not the growth that was expected many sessions ago. [/LIST] [/LIST] [/spoiler] [/QUOTE]
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