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How Often Should a PC Die in D&D 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9534953" data-attributes="member: 6790260"><p>I mean, I'm the one who's been "villainized" here. Repeatedly. I've had people explicitly telling me that I'm trying to "destroy" D&D by doing this. Despite saying it in nearly every single post I've written for this thread, I've had two different people now accuse me of wanting to make this a universal rule that everyone is forced to obey, even though I've said over and over and over again that I <strong><em>know</em></strong> it's not for everyone and that it is merely a useful tool for those interested in it.</p><p></p><p>It's a bit hard to take your claims of "villainiz[ation]" seriously when, y'know, I've already had people doing that <em>to me personally</em> throughout the thread.</p><p></p><p></p><p>I find there are <em>plenty</em> of such situations. They mostly involve either parties of levels 1-4, or parties starved of resources. And guess what two things 5e DMs absolutely LOVE doing to their parties! No prizes for guessing, I'm afraid the DM isn't allowing any.</p><p></p><p></p><p>Addressing these in order:</p><p></p><ul> <li data-xf-list-type="ul">Certainly. I've already said, multiple times, that this isn't for all games nor all gamers. I completely agree that trying to apply this concept and approach to a DCC-style game is foolish! I have said more or less exactly that repeatedly. So...we agree?</li> <li data-xf-list-type="ul">This is exactly when I think it is most relevant, particularly with 5e (regardless of version) where the culture-of-play is utterly <em>obsessed</em> with trapping players in the first two or three levels for as long as humanly possible. (Note, this is from <em>my</em> perspective. I know some, like Lanefan, find it distasteful to be hitting 6th level before more than a year has passed, or whatever.) "Likely learned an important lesson in self preservation" is, frankly, patronizing BS, and I won't dignify it with any further response. Everything you say after that <em>is exactly the effort I've been talking about</em>, so you aren't saying anything that conflicts with my position.</li> <li data-xf-list-type="ul">Once again, patronizing BS. As for the rest? Now <em>you're</em> projecting <em>your</em> playstyle, forcing it onto everyone else. Everyone has to behave like a paranoid mercenary now. Why? Why is it fine for <em>your</em> playstyle to be projected onto everyone ever, but when I merely talk about an alternative approach, now <em>I'm</em> forcing you to play my way?</li> <li data-xf-list-type="ul">A one-shot is not a reasonable place for anything of this nature. I don't disagree with you whatsoever on that point.</li> <li data-xf-list-type="ul">Sooooo....now you're totally comfortable with non-diegetic, unexplained revivals...simply because they occur in the context of AL? I'm sorry, I just don't understand how this is somehow magically okay, but putting in just a <em>little</em> bit of GM effort (to the tune of "reference that there's a powerful cleric and have that cleric have some reason to be positive toward the PCs") for a purely diegetic, story-creating resurrection is somehow a TERRBLE SIN against God and Man.</li> <li data-xf-list-type="ul">Okay, now I'm wondering if you're pulling my leg. "Talk with the GM"? <em>That's literally what I'm talking about!</em> For God's sake, this IS exactly what I mean! Talk with the GM and work something out.</li> </ul><p></p><p>Why did you feel the need to insult me, repeatedly, when...you and I apparently are in <em>full agreement</em> on nearly all of these issues, other than the patronizing "well I guess you learned a Very Valuable Lesson then!" stuff???</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9534953, member: 6790260"] I mean, I'm the one who's been "villainized" here. Repeatedly. I've had people explicitly telling me that I'm trying to "destroy" D&D by doing this. Despite saying it in nearly every single post I've written for this thread, I've had two different people now accuse me of wanting to make this a universal rule that everyone is forced to obey, even though I've said over and over and over again that I [B][I]know[/I][/B] it's not for everyone and that it is merely a useful tool for those interested in it. It's a bit hard to take your claims of "villainiz[ation]" seriously when, y'know, I've already had people doing that [I]to me personally[/I] throughout the thread. I find there are [I]plenty[/I] of such situations. They mostly involve either parties of levels 1-4, or parties starved of resources. And guess what two things 5e DMs absolutely LOVE doing to their parties! No prizes for guessing, I'm afraid the DM isn't allowing any. Addressing these in order: [LIST] [*]Certainly. I've already said, multiple times, that this isn't for all games nor all gamers. I completely agree that trying to apply this concept and approach to a DCC-style game is foolish! I have said more or less exactly that repeatedly. So...we agree? [*]This is exactly when I think it is most relevant, particularly with 5e (regardless of version) where the culture-of-play is utterly [I]obsessed[/I] with trapping players in the first two or three levels for as long as humanly possible. (Note, this is from [I]my[/I] perspective. I know some, like Lanefan, find it distasteful to be hitting 6th level before more than a year has passed, or whatever.) "Likely learned an important lesson in self preservation" is, frankly, patronizing BS, and I won't dignify it with any further response. Everything you say after that [I]is exactly the effort I've been talking about[/I], so you aren't saying anything that conflicts with my position. [*]Once again, patronizing BS. As for the rest? Now [I]you're[/I] projecting [I]your[/I] playstyle, forcing it onto everyone else. Everyone has to behave like a paranoid mercenary now. Why? Why is it fine for [I]your[/I] playstyle to be projected onto everyone ever, but when I merely talk about an alternative approach, now [I]I'm[/I] forcing you to play my way? [*]A one-shot is not a reasonable place for anything of this nature. I don't disagree with you whatsoever on that point. [*]Sooooo....now you're totally comfortable with non-diegetic, unexplained revivals...simply because they occur in the context of AL? I'm sorry, I just don't understand how this is somehow magically okay, but putting in just a [I]little[/I] bit of GM effort (to the tune of "reference that there's a powerful cleric and have that cleric have some reason to be positive toward the PCs") for a purely diegetic, story-creating resurrection is somehow a TERRBLE SIN against God and Man. [*]Okay, now I'm wondering if you're pulling my leg. "Talk with the GM"? [I]That's literally what I'm talking about![/I] For God's sake, this IS exactly what I mean! Talk with the GM and work something out. [/LIST] Why did you feel the need to insult me, repeatedly, when...you and I apparently are in [I]full agreement[/I] on nearly all of these issues, other than the patronizing "well I guess you learned a Very Valuable Lesson then!" stuff??? [/QUOTE]
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