Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9534955" data-attributes="member: 7025508"><p>Yeah, perfectly understandable. I just wanted to clarify what you meant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p></p><p></p><p>I don't really care about the history of D&D, whilst I've played the older editions, I was never a huge fan of any of them. I have my issues with 5e, but it is easily the best D&D has ever been. And the combination I want is very easy to achieve in 5e. Characters in 5e (at least past level five or so) are super hard to kill, so that is death being rare already covered, and then I just ban resurrection magic and we're done.</p><p></p><p></p><p>Yeah, I think that is rather different situation. I just thinking about your dragon earring setup. Do the players know it is path to potential resurrection? Because sometimes, to some people, such Deus Exes would actually cheapen the narrative if they're suddenly sprung on them. But different people react to these things differently.</p><p></p><p>One of my negative past gaming experiences was a game where the GM obviously didn't want the characters to die, so they kept contriving reasons for us to survive, even though sensibly we shouldn't have. And it annoyed me so I started to intentionally play my character super recklessly, in attempt to get them killed. (Not most mature approach, but that was long time ago.) In the end, I didn't manage to kill my character, though I don't think it was very long campaign. But to me that was way worse than my character just dying, it destroyed all the tension and made the events seem super artificial. And ultimately made me feel that I had no agency; I was no allowed to fail, so success was meaningless. And it is not an experience I want as player, nor it is an experience I want to provide to my players. And I'm not saying that you're doing this, but I am trying to explain what I want to avoid.</p><p></p><p>Our opinions are shaped by our past experiences, I think your frequent low level TPKs might have shaped your approach into a different direction.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9534955, member: 7025508"] Yeah, perfectly understandable. I just wanted to clarify what you meant. (y) I don't really care about the history of D&D, whilst I've played the older editions, I was never a huge fan of any of them. I have my issues with 5e, but it is easily the best D&D has ever been. And the combination I want is very easy to achieve in 5e. Characters in 5e (at least past level five or so) are super hard to kill, so that is death being rare already covered, and then I just ban resurrection magic and we're done. Yeah, I think that is rather different situation. I just thinking about your dragon earring setup. Do the players know it is path to potential resurrection? Because sometimes, to some people, such Deus Exes would actually cheapen the narrative if they're suddenly sprung on them. But different people react to these things differently. One of my negative past gaming experiences was a game where the GM obviously didn't want the characters to die, so they kept contriving reasons for us to survive, even though sensibly we shouldn't have. And it annoyed me so I started to intentionally play my character super recklessly, in attempt to get them killed. (Not most mature approach, but that was long time ago.) In the end, I didn't manage to kill my character, though I don't think it was very long campaign. But to me that was way worse than my character just dying, it destroyed all the tension and made the events seem super artificial. And ultimately made me feel that I had no agency; I was no allowed to fail, so success was meaningless. And it is not an experience I want as player, nor it is an experience I want to provide to my players. And I'm not saying that you're doing this, but I am trying to explain what I want to avoid. Our opinions are shaped by our past experiences, I think your frequent low level TPKs might have shaped your approach into a different direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Should a PC Die in D&D 5e?
Top